Здравствуйте! После обновления доты 2 до версии 7.07 пропала возможность играть ее внутри локальной сети. При первом подключении все нормально, а при повторном подключении к тому же компу внутри сети выдает ошибку подключения "Отключение от сервера. Не удается установить подключение с сервером игры, и в консоли показывается вот такой вот текст:
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 192.168.100.235:27015, handle 50000
[Client] Failed to connect to 192.168.100.235:27015. Reason code 5003. Timed out attempting to connect
[Client] CL: Server disconnected: 72: #GameUI_Disconnect_ConnectionTimedout
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 192.168.100.235:27015, handle 50000 (1000 CloseSocket)
[Networking] Summary of connection to unknown peer:
[Networking] End-to-end connection: closed due to problem detected locally, reason code 5003. (Timed out attempting to connect)
[Networking] Current rates:
[Networking] Sent: 2.2 pkts/sec 1.1 K/sec
[Networking] Recv: 0.0 pkts/sec 0.0 K/sec
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 21 pkts 10,752 bytes
[Networking] Recv: 0 pkts 0 bytes
[Networking] No ping distribution available. (0 samples)
[Networking] No connection quality distribution available. (1 measurement intervals)
[Networking] Latency variance histogram not available
[Networking] TX Speed histogram: (9 total samples)
[Networking] 0 - 16 KB/s: 9 100%
[Networking] 16 - 32 KB/s: 0 0%
[Networking] 32 - 64 KB/s: 0 0%
[Networking] 64 - 128 KB/s: 0 0%
[Networking] 128 - 256 KB/s: 0 0%
[Networking] 256 - 512 KB/s: 0 0%
[Networking] 512 - 1024 KB/s: 0 0%
[Networking] 1024+ KB/s: 0 0%
[Networking] Transmit speed distribution:
[Networking] 50% of speeds <= 0 KB/s
[Networking] 75% of speeds <= 0 KB/s
[Networking] RX Speed histogram: (9 total samples)
[Networking] 0 - 16 KB/s: 9 100%
[Networking] 16 - 32 KB/s: 0 0%
[Networking] 32 - 64 KB/s: 0 0%
[Networking] 64 - 128 KB/s: 0 0%
[Networking] 128 - 256 KB/s: 0 0%
[Networking] 256 - 512 KB/s: 0 0%
[Networking] 512 - 1024 KB/s: 0 0%
[Networking] 1024+ KB/s: 0 0%
[Networking] Receive speed distribution:
[Networking] 50% of speeds <= 0 KB/s
[Networking] 75% of speeds <= 0 KB/s
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking]
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 14 )
[HostStateManager] Discarding pending request 'Remote Connect (192.168.100.235), 13'
[EngineServiceManager] SwitchToLoop levelload requested: id [14] addons []
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[Client] LoadingDisplay changed from NONE to LOADING (map="")
[HostStateManager] Idle (levelload)
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 164 (was 776)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [14] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
Initializing script VM...
...done
[Server] SV: Spawn Server:
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[Client] CL: Connected to 'loopback'
[Server] SV: Sending server info to client 'ghost_r1der1989' at loopback
[Server] SV: WriteInitialSpawnGroups sending 1 groups
[Client] Game: "Dota 2"
[Client] Map: ""
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 7678 (revision 4233524)
[Client] Server Number: 9
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
Initializing script VM...
...done
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000466 seconds
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
[Client] LoadingDisplay changed from LOADING to NONE (map="")
[Server] SV: IGameSystem::LoopActivateAllSystems
[Host] HO: IGameSystem::LoopActivateAllSystems
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000607 seconds
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
[Server] SV: Sending full update to client ghost_r1der1989 (reason: initial update)
[Client] CL: Receiving uncompressed update from server
[Client] CL: Signon traffic "client": incoming 36.410 KB [5 pkts], outgoing 1.679 KB [16 pkts]
Кто нибудь сталкивался с такой проблемой? или по локалке уже никто не играет?
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