Быстренько скопировал некоторые наиболее простые из конфига, чтобы не сильно вдаваться в подробности для задротов.
С // надо их удалить чтобы заработали (или они не работают, я пока оставлял на случай, если вернут), но в принципе их лучше тебе не трогать...
Надо, кстати, чекнуть, не убрали ли некоторые команды...
sv_cheats 1
dota_disable_experimental_gameplay 1;//
sc_force_lod_level 0;// Makes objects less detailed when they’re further away to increase performance (previously r_lod 0)
sv_forcepreload 1; // May cause longer initial loading, but faster loading after a single game
engine_experimental_drop_frame_ticks 1;//
dota_experimental_stats_interval 30;// 60 default
r_dota_disable_portrait_world_renderer 0;// (0)
dota_hide_frontpage_video 1;// don't load stream
dota_html_panel 0;// (0) enable/disable html panel
dota_game_end_match_details_delayed_time 4;// (4.0)
dota_game_end_match_details_time_out 10;// (10.0)
dota_game_end_match_details_time_out_weekend_tourney 60;// (60.0)
dota_sf_game_end_delay 10;/ // 10 default
dota_endgame_cinematic_disable 0;// (0) no win/lose animation
dota_hud_victory_message_delay 2;// (2.0)
dota_sf_victory_message_duration 3;// (3.0)
dota_hud_victory_message_duration 4;// (4.0)
cl_screenmessage_notifytime 8;// (8.0)
cl_showtextmsg 1;// (0) displays text messages on the screen
//dota_remap_alt_key "space";//
//bind "alt" "+altbinds";//
//bind "F11" "gameui_activate";//
gameui_allowescape;//
dota_player_smart_multiunit_cast 0;//
cl_dota_alt_unit_movetodirection 1;// Directional moving holding ALT
dota_hud_show_overhead_events 1;//
dota_hud_unit_info 0;//
dota_show_spectated_unit_orders 1;// 0
dota_hud_queued_orders_timeout 10.0;// 60.0
dota_hud_queued_orders_max_orders 5;// 5
dota_minimap_rune_size 500;// size of rune icons on the minimap (default 321-329 325~/500)
dota_minimap_creep_scale 1;// size of creeps on minimap (default 1)
dota_minimap_ping_duration 15;// ping duration on minimap (default 3)
dota_minimap_ping_tag_duration 15;// tower defense ping duration (default 10)
dota_map_ping_multi_key_press 1;// ping the map even if we have multiple keys pressed on the keyboard
dota_minimap_tower_defend_distance 500;// Distance from a tower for a ping to turn into a defend signal instead (default 500)
dota_minimap_hero_scalar_distance 14;// distance in pixels that triggers scaling for hero icons if they’re close together (default 12)
dota_minimap_hero_scalar_minimum 500;// sets the minimum size for hero icons when being scaled down (default 500)
dota_minimap_hero_spread 1;// Spread out hero icons when close together
dota_minimap_hero_spread_distance 2;// Distance at which to spread icons.
//Меняет по RGB подцветку юнитов при наведении курсором и цвета на миникарте
//dota_enemy_color_r 0
//dota_enemy_color_g 0.02
//dota_enemy_color_b 0.6
//dota_neutral_color_r 1
//dota_neutral_color_g 0.97
//dota_neutral_color_b 0
//dota_friendly_color_r 0.56
//dota_friendly_color_g 0
//dota_friendly_color_b 0.64
dota_unit_use_player_color 1;// 0
//Health Bar, makes hp changes instantaneous if set to 0 without quotations
dota_health_hurt_threshold 99999;//
dota_health_hurt_decay_time_max 0;// Default is 0.8
dota_health_hurt_decay_time_min 0;// Default is 0.3
dota_health_hurt_delay 0;// Default is 0.1
dota_pain_factor 0;// Default is 3
dota_pain_fade_rate 0;// Default is 3
dota_hud_healthbars 3
dota_mana_per_vertical_marker 200:// Mana segmenting in the lifebar (default 250)
dota_health_per_vertical_marker 200;// Health segmenting in the lifebar (default 250)
dota_hud_panorama_healthbars_hide 1;// Health number above the lifebar on (default 1)
dota_health_marker_major_alpha 255;// Opacity major healthbar divider (default 255, 0=invisible 255=opaque)
dota_health_marker_minor_alpha 255;// Opacity minor healthbar divider (default 128, 0=invisible 255=opaque)
dota_hud_healthbar_hoveroutline_alpha 120;// Mouse hover outline brightness on healthbars (default=200, 120 recommended?)
dota_camera_lock_view_helper 0;// when you double-click on portrait and move mouse, makes it smoother without camera following cursor
bindtoggle "BACKSPACE" "dota_camera_lock";// Binds to lock/unlock the camera to your hero; useful for creep-blocking
bind "kp_1" "say /laugh";// Sends a chat message; /laugh and /thanks has your hero laugh or say “Thanks”
bind "kp_2" "say /thanks";//
bind "F8" "disconnect";// disconnect hotkey
m_rawinput 0;// [0]* Use Raw Input for mouse - should be better in high pooling rate (500Hz+)
engine_no_focus_sleep 50;// [20]* Power savings while alt-tab 50=more savings, 0=no savings for streaming
voice_chat_bubbles 1;// [1]* Hide Voice bubbles - Random polygon lines when someone speaks? set to 0
dota_show_itempickups 1;// [1]* Show/hide Item pickups - If multiple instances lowers fps, set to 0
alias ' MAIN NETWORK SETUP
cl_updaterate 60;// [20]* max=sv_maxupdaterate=60, min=sv_minupdaterate=10
cl_cmdrate 40;// [30] max=sv_maxcmdrate=40, min=sv_minupdaterate+sv_client_cmdrate_difference=30
cl_spectator_cmdrate_factor 0.25;// [0.5]* Rate multiplier when connected via hltv - reduced to allow high cl_cmdrate
cl_interp_ratio 1;// [2]* min=sv_client_min_interp_ratio=1, max=sv_client_max_interp_ratio=5
cl_spectator_interp_ratio 4;// [2]* When connected to hltv or playing a demo, adjust interp time by this ratio
cl_interp 0;// [0.05]* final amount is cl_interp_ratio / cl_updaterate // 0.016667 for 60 update