В общем-то вот.
Китайские фанаты доты 2 собрали огромный баг репорт и отправили его своим (Perfect World), а те в свою очередь отправят Valve.
https://www.reddit.com/r/DotA2/comments/cenj18/summer_scrubvalve_prepare_yourself_for_cn_dota/
Некоторые изменения он(Han Song) уже перевёл с китайского на английский.
Это почти все баги доты, ну по крайней мере список внушительный.
* судя по комментам на реддите, некоторые "баги" это не совсем баги, но я не буду убирать ничего, кто хочет почитайте там.
Баг лист Героев на англСпойлер: "Баги Morphling"If Morphling learns lvl10 left talent, the Waveform green radius is wrong, that radius adds talent bonus radius TWICE
sometimes Morphling can't buy items in Secret Shop
sometimes Morphling morphing into other heroes loses movement speed, with only 100 left
IMPORTANT!
Morphling morph into some heroes, and use some spells for once, then these spells will be hidden, but some CHEATERS can forced cast these spells, these spells are:
Devour
Torrent
Spirit Bear
Starstorm
Leap
Nether Blast
Unstable Concoction Throw
Tree Throw
Here are 3 cheater's vision:
Morphed hero's ult is passive, then Morphling's illusion will bestow these passive ult
Morphed into Bane, if Bane already uses Nightmare, Morphling will copy Nightmare End, instead of Nightmare
Morphed into Melee Troll Warlord, Morphling will be a 500 attack range melee hero
Morphed into Batrider, using Firefly won't give him flying vision
Morphed into Earth Spirit, every time he morphs back and morphs into Earth Sprit, the charge of Stone Remnant will refresh, which causes an abuse; after Morphling dies, those Stone Remnant can be attacked
Morphed into Faceless Void, uses Manta, illusions won't disabled by Chronosphere
Morphed into Io, Spirits becomes a passive spell, which cannot be break, but the morphed Io can't use Spirits Movement
Morphed into scepter upgraded Kotl, Morphling's model will have white halation forever
Morphed into Bear form Lone Druid, Morphling will be a 550 attack range melee hero
Morphed into Monkey King, if morph duration is over, morphling cannot walk under the tree
Morphed into Ogre, Ogre's spell and items have Multicast
Rubick steals Ogre's spell, Morphling morphs Rubick, after morph duration is over, Morphling permanently gets Multicast (only items)
Morphed into Puck, the spell order is wrong
Morphed into Spirit Breaker, the spell order is wrong
Morphed into TB, use Metamorphosis and Morph Replicate in a short time, the Metamorphosis bonus will be given to Morphling model, instead of TB model
Morphed into TB, use Metamorphosis normally, if morph duration is over, the attack projectile animation will be turned into TB's
Morphed into Winter Wyvern, use Arctic Burn, if morph duration is over, the attack projectile animation will be turned into Arctic Burn's
Morphed into Tiny, use Tree Grab, attack 5 times, then morph back, morphling can cast Tree Gran again, without the limit of cooldown, which causes abuse
Morphed into Tusk, use Snowball, when the Snowball is preparing, morph back to morphling, snowball will disappear, but the snowballed target's vision won't disappear
Morphed into Winter Wyvern, use Manta, during the illusion time, if Winter Wyvern kills an enemy with her ult, the credit and bonus will be Morphling's.
Спойлер: "Abaddon"Mist Coil's projectile can be disjointed by allies (such as Starfe or blink dagger), which causes Abaddon loses HP and waste cooldown&mana.
If Mist Coil is put on Lotus Orb and the target HP is too low, the Lotus target will suicide, because reflected spell happens BEFORE the original spell, so the reflected Mist Coil first applies, which causes the target suicide, and then the original Mist Coil, but it's too late.
The basic duration of Curse of Avernus isn't affected by status resistance.
Borrowed time can be triggered by 0 damage or negative damage.
During Borrow Time, negative attack will cause abaddon lose HP, which is not lethal
Although Borrowed Time won't react with some damage with HP Removal flag, but these damage with HP Removal flag is fully affected by Borrowed Time:
Dispersion
Defender
Heartstopper Aura
Static Field
Blast off!
False Promise
Venom Orb
Poison Sting
Envenomed Weapon.
Спойлер: "Alchemist"In the game file, Unstable Concoction is supposed to provide 300 flying vision, but it's not available in game since 6.8x.
Unstable Concoction will trigger ALL Linken and Lotus Orb which belongs to the target in the explosion area.
when Rubick/Morphling has Lotus Orb and brews unstable concoction, during the brew time enemy Alchemist throws unstable concoction, then Rubick/Morphling's brew will stop immediately and throw out to Alchemist.
When Rubick loses Unstable Concoction during brew, it will explode on himself;
if Morphling brews, and replicate to Morphling, and replicate, Unstable Concoction will explode as soon as Morphling replicates back to Alchemist.
Alchemist doesn't benefit from Greevil's Greed if he kills a Tempest Double.
Спойлер: "Ancient Apparition"The judgement area of Cold Feet is a 3D sphere (which radius is 740) instead of a 2D circle, so the debuff of Cold Feet will dispel by highly or lowly Vertical movement (such as Toss)
The shatter of Ice Blast is one server tick AFTER the target's HP is below threshold, so if the next tick the target cast some spells (such as Supernova), the target will die and Supernova will die also.
Ice Blast doesn't prevent Decay's HP grow
If a unit is affected by Granite Aura and HP is higher than the max HP without Granite Aura, then the unit is affected by Ice Blast, he will immediately lose additional HP provided by Granite Aura.
When AA uses refresher to cast Ice Blast, he will make 3 Ice Blast debuff.
The Shatter of Ice Blast's priority is too high, so some on-death event won't trigger.
If a unit is dead because of Ice Blast's SHATTER, these event won't trigger:
Reaper's Scythe kill credit
Duel's attack bonus
Spawn spiderlings&Spawn Spiderite
Caustic Finale
Essence Shift steal agility
Track bonus gold
Lion's ult
Спойлер: "Anti-Mage"Scepter upgraded AM cast Counterspell will cause ALL illusions created by lvl20 right talent to cast Counterspell together
Спойлер: "Arc Warden"Tempest Double can't trigger skull basher&Abyssal Blade due to the nerf of MK's ult
That nerf causes ALL clones not able to trigger basher, so as Tempest Double.
If a hero is dead of already dead Tempest Double, then Arc Warden won't get any bonus .
Rubick can create 2 Tempest Double in one time.
To repro this:
1.Steal Tempest Double and cast one
2.Steal another spell and cast it
3.Steal Tempet Double again and use refresher
4.Cast Tempest Double
Then you have 2 Tempest doubles of Rubick.
BTW, in -wtf mode, you can cast A LOT OF Tempest doubles by using this method.
Спойлер: "Axe"If Axe enters invisibility/Smoke of Deceit/Blur/Supernova/Assimilate/Shadow Dance after he casts Taunt, the enemy has a chance to execute an order manually ordered by this enemy.
If there are more than 1 taunt in the game, the first taunt expires, then one order manually ordered by the unit can be executed instead of attack the second taunt target .
If a unit is affected by Taunt and Fear at the same time, the unit will stand still, instead of attacking or running.
The cooldown of Counter Helix is not affected by any kind of cooldown manipulation, such as Time dilation, Chakra, Octarine, refresher and so on.
https://www.weibo.com/5617043593/HwtX1dDur
Each level's shatter threshold of Culling Blade is less by 1, which is 249/324/399
https://www.weibo.com/5617043593/Gp9T6dxFc
Due to the special mechanic of Opening Wounds, Culling Blade can't kill Lifestealer when axe is affected by Opening Wounds and Lifestealer has Blademail.
Спойлер: "Bane"If Brain Sap is reflected/shared by Lotus Orb/Counterspell/Soulbind, this reflected/shared Brain Sap fully pierces Spell Immunity, even though without Aghanim Scepter.
Nightmared unit won't wake up by spells with instant attack.
Nightmare to allies is also considered as debuff, so it can be dispelled by allies, not dispelled by enemies.
The vision of on-tree Monkey King is not reduced by Nightmare.
If Fiend's Grip is cast on Lotus Orb, the sound will last a quite long time.
Спойлер: "Batrider"Chronosphere has a low priority than Flaming Lasso, if a unit is affected by Flaming Lasso, the debuff modifier_faceless_void_chronosphere_freeze is not applied to the unit, making it possible for that unit to cast instant spell (BKB/Shadow dance etc) during Flaming lasso and Chronosphere.
Спойлер: "Bounty Hunter"Multiple cast Shuriken Toss, the 2nd cast Shuriken will cause 1st cast Shuriken to bounce back, after bouncing back, the 2 Shuriken Toss will end immediately.
Jinada will be in cd when attack lands instead of attack begins, so if a ranged unit has a very high attack speed and a low projectile speed, then before the first attack projectile lands, all projectile in the air will all proc Jinada.
If the Track target dies because of Ice Blast's shatter, Track won't provide bonus gold.
Спойлер: "Bloodseeker"Bloodrage cast on enemies is now considered as a buff, so bloodseeker's team can dispel it, and the opposite team can't
Bloodrage+Mjollnir can survive after Wraith King's Reincarnation Scepter form ends.
To repro this:
die in WK's Reincarnation aura
when Wraith form is about to end, use Bloodrage and Mjollnir on self
a low-hp enemy is nearby bloodseeker, that enemy's HP is too low to be killed by Static Charge
after wraith form ends, wait for 20% chance to survive.
Why?
1.Mjollnir's Static Charge can be triggered by damage above 5;
2.When wraith form ends, the hero will receive a damage given by Reincarnation, which has a HP Removal flag, which makes the hero to die;
3.However, that damage can trigger Static Charge;
4.The triggered Static Charge kills a unit, and bloodseeker has Bloodrage buff, Bloodseeker will receive a heal;
5.Then Bloodseeker will survive.
Expected:
Mjollnir's Static Charge shouldn't be triggered by Reincarnation's damage.
Спойлер: "Brewmaster"If enemy Faceless void is affected by Cinder Brew, FV's passive Time Lock can kill FV, and causes a deny, not a brewmaster's kill.
If Brewmaster is affected by teleport(Divine favor, Io's ult etc) during Primal Split, Brewmaster will be teleported away, causing that Brewmaster is not at the position of Earth Element after Primal Split ends.
If Rubick cast a scepter-upgraded Primal Split, the Storm Element don't have Cinder Brew
Unlike other invisiblity-break damage, damage by Wind Walk can crit, while damage by Shadow Blade/Silver Edge can't.
Aghanim scepter also removes the movement speed upper limit of 3 element, but spell note doesn't mention it.
Спойлер: "Bristleback"If Bristleback creates illusions when his Warpath is full, then he cast spells, his illusions won't get the Warpath bonus.
Спойлер: "Broodmother"If the Spawn Spiderlings target dies because of Ice Blast's shatter, the target won't provide spiderlings, so as spiderite.
Insatiable Hunger can lifesteal by attacking HP-like ward(such as Venomancer's plague ward, and techies' remote bomb)
Спойлер: "Chaos Knight"Recast Phantasm on Phantasm illusions will cause 2nd created illusions to have only 1 HP
Спойлер: "Chen"Divine Favor can teleport allied wards and courier
Спойлер: "Clinkz"Starfe can disjoint Sven's Hammer, but Hammer's AOE stun still applies
Спойлер: "Clockwerk"Power Cogs won't affected units already affected by other force-movement effects
When Power Cogs affects a negative-status-resistance unit, the stun time and knockback distance is set to a max number, causing stun and knockback end earlier than expected
Because Hookshot considers z-axis distance, so if clockwerk hookshots a unit in the high air, it will cause clockwerk not able to reach the target's position(because the push distance is fixed)
Спойлер: "Crystal Maiden"Freezing Field will hits 99 times instead of 100
Спойлер: "Dark Seer"Vacuum first push, then destroy trees, which means if vacuum pushes on-tree Monkey King, MK won't stun because of tree destruction
Ion Shield's animation is too small for some heroes to distinguish
With some angle and some area, talent upgraded Wall of Replica's 2 walls are not very parallel
If you cast Wall of Replica and other spells fast, cursor will be bugged ,which measns that vector cast will cause you unable to cast other spells
Спойлер: "Dark Willow"Shadow Realm wll avoid damage from Boundless Strike/Swashbuckle/Tree Throw/Tree Volley
When attacking items/runes during Shadow Realm, projectile will miss.
Recasting Shadow Realm during already existing Shadow Realm will cause the 2nd duration of Shadow Realm provide max extra damage for every attack near the end of Shadow Realm
Some unit-target items can be used on Shadow Realm units
If Cursed Crown is reflected/shared by Lotus Orb/Counterspell/Soulbind, this reflected/shared Cursed Crown fully pierces Spell Immunity
Спойлер: "Dazzle"Shallow Grave will pervent illusions die from instant-kill spells, such as Glimpse
Bad juju is not dispellable
Спойлер: "Death Prophet"The debuff of Spirit Siphon is dipellable, but the link and damage effect is undispellable, so if the enemy dispels the debuff, DP can cast a 2nd Spirit Siphon on that unit, the damage CAN STACK.
If Spirit Siphon is reflected/shared by Lotus Orb/Counterspell/Soulbind, this reflected/shared Spirit Siphon fully pierces Spell Immunity
When DP learns lvl25 right talent, she cast her ult, although Exorcism ends, DP will maintain haste before the last spirit reaches DP
Спойлер: "Disruptor"Thunder Strike doesn't get dispelled by death, and if the corpse of the target disppears, Thunder Stike will stop immediately
Glimpse doesn't get dispelled by death
Although Glimpse can't directly cast on creep-heroes, Glimpse can affect them by some special spells, such as Soulbind. If a Lone Druid's bear is soulbinded, then Glimpse can "cast" on it and affect it
If a unit's movement speed is too fast, he can run through kinetic field
Спойлер: "Doom"Scorched Earth doesn't get dispelled by death
Infernal Blade can affect buildings.
To repro this:
1.pick doom and Morphling
2.Morphling morph to doom, then morph to morpling, then attack buildings
3.When projectile is flying, morph to doom, manually use Infernal Blade to attack an enemy
4.Then you'll find Infernal Blade is cast on buildings.
Expected:
Inferno Blade shouldn't affect buildings.
Спойлер: "Dragon Knight"Breath Fire's damage reduction(-25%) stacks additively with Phantom Assassin's Sniffing Dagger, so If PA is affected by Breath Fire, her lvl1 Sniffing Dagger(+25%) can't deal any damage.
In the human form, Breath Fire can hurt unit within1039 range, however, in the Dragon form, Breath Fire can only hurt unit within 1028 range, meaning that some units can be affect by Breath Fire in DK's human form, but not in Dragon form.
Dragon tail reflected by Lotus Orb doesn't have projectile, unless reflecting unit is also in Dragon Form.
Elder Dragon form's illusion attack can deal frost breath's animation, but in fact illusion can't cause slow. Movement speed of the target attacked by dragon illusion is totally wrong, in HUD the movement speed is slowed, but in fact the target is not slowed at all.
Elder Dragon Form damage per second can kill allies.
When Elder Dragon Form attacks a ward, debuff will put on surrounding enemies.
Спойлер: "Drow Ranger"Aether Lens can make Marksmanship's green radius much bigger, but in fact the radius isn't affected.
When Marksmanship triggers on a unit, and the unit is affected by Natural Order, the unit's armor will decrease twice. For example, a hero has 100 armor, affected by Natural Order, then his armor goes to 0; if Marksmanship triggers on him, his armor will be -100, which makes the unit take HUGE physic damage.
Спойлер: "Earth Spirit"Boulder Smash can kick Nimbus, treating Nimbus as a Stone Remnant.
The damage of Rolling Boulder fully pierces Spell Immunity, means the damage can trigger BKB viper's Corrosive Skin, blademail and so on.
If Earth Spirit is controlled during Rolling Boulder, and this Rolling Boulder is supposed to roll on a hero, then Earth spirit will teleport to the target hero, regardless of his controlled status.
If Earth Spirit is affected by Cold Snap and Last Word/Nether Ward, his rolling animation will crash, lasting for long time, until he dies.
Спойлер: "Earthshaker"In some occasions, Rolling Thunder can be stopped by Fissure.
Спойлер: "Elder Titan"Scepter upgraded Echo Stomp provides Spell Immunity before reaching cast point, which causes abuse
Recasting Astral Spirit and get back won't update movement speed and attack bonus, instead, it only refreshes the duation of the previous bonus.
Spell immunity enemy will count to the bonus hero number of Astral Spirit, but Astral Spirit damage doesn't pierce spell immunity.
Спойлер: "Ember Spirit"If Ember flies TOO FAST, then the flying speed of his model is faster than the flying speed of his COORDINATE, which causes some problems:
1.Ember Spirit put a fire remnant at home, and fly to that from a far distance. In this occasion, he can't buy items for a few seconds, because his coordinate hasn't finished flying home yet;
2.Ember Spirit put a fire remnant in Roshan's pit, and fly to that from a far distance. In this occasion, he can't attack Roshan for a few seconds, because his coordinate hasn't finished flying to the pit yet.
Спойлер: "Enchantress"To repro this:
1.pick entrantress, pick sven as her ally, pick terrorblade as her enemy
2.make terrorblade's illusion kill sven, be fore the lethal attack projectile reaches sven, enchant this illusion
Result:
Entrantress denies sven(this is intended), but game info system says that "TERRORBLADE DENY SVEN"
Expected:
"ENTRANTRESS DENY SVEN"
Спойлер: "Enigma"Strange interaction between Black Hole and Skewer
To repro this:
1.pick Enigma, pick Magnus as ally, pick Juggernaut as enemy
2.Magnus uses Skewer on Jugg, Jugg uses Bladefury during stun
3.In the path of the skewer, Enigma uses Black Hole
Result:
Jugg cast Bladefury successfully in Black Hole
Expected:
Any unit shouldn't cast any instant spells during Skewer and Black Hole
Спойлер: "Grimstroke"When Phantom's Embrace goes back to Grimstroke, the projectile can be disjointed, causing Phantom Embrace not able to refresh cooldown.
Dark Portrait can be cast on creep-heroes, but does nothing, only waste mana&cooldown.
If Dark Portrait illusion is soulbinded and the other unit is affect by illusion-kill spells(such as Dagon), the Spell Immunity illusion will die.
Sometimes Soulbind will affect 3 units.
Soulbind will permanently lose Winter's Curse's credit
Generally, if the target of Winter's Curse dies to his allies, Winter Wyvernwill receive the credit for the kill.
However, if (even just) ONE Winter's Curse is cast on Soulbinded target, then all the following Winter's Curse in the rest of the game will lose credit, making a lot of denies.Additionally, if the target of Winter's Curse dies because of Damage Amplification (such as Bloodrage), the credit for the kill will give the unit who ACTUALLY kill the target.Repro:1.Pick Winter Wyvern and Grimstroke, then level their ulti
2.Cast Soulbind on enemies3.Cast Winter's Curse on Soulbinded enemies4.Cast 100 Winter's Curse on any enemyResult:
the 100 Winter's Curse will cause 100 deny, none of them will give Winter Wyvern credit for the kill.
Expected:
The kill is credited to the caster, Winter Wyvern.
Charge-based spells will lose 2 charges when cast on soulbinded targets.
Sometimes Legion Commander cast Duel on soulbinded targets, LC don't know who to attack.
If a channeling spell is shared by Soulbind, if the channeling caster dies, the primary channeling spell will stop immediately, but the second target channeling spell won't stop
These spells can't work normally with Soulbind:
Static Link
Soul Assumption
Спойлер: "Gyrocopter"Recasting Flak Cannon will refresh duration, but not refresh number of attacks
If side gunner procs during fade time, the invisibility will break
Спойлер: "Huskar"If Life Break has flied over 5 seconds, Huskar will lose Spell Immunity and disarm
Even if Huskar dies during Life Break, the projectile of Life Break will not stop, instead, the projectile will still rush to the target, and deal damage and slow
Спойлер: "io"In certain distances enemy can see Tether's animation in fow
Спойлер: "Jakiro"Macropyre's debuff can be dispelled, but will be dealt soonly, which has no meaning
Спойлер: "Juggernaut"Although Healing Ward has only 1 HP, but Healing Ward is a HP-like ward(like Plague Ward) instead of attack-times ward, which means:
1.Broodmother can use her ult to lifesteal through attacking Healing Ward;
2.Negative attack damage can't destroy Healing Ward.
*Suggestion: use other mechanics to prevent Jugg to use TP, don't use root to do it.
Спойлер: "Keeper of the Light"Scepter upgraded Illuminate has a 10s cooldown instead of 11
The Scepter upgraded Illuminate is a seperate spell from normal Illuminate, which means:
1.If kotl cast Illuminate and is affected by Time Dilation, kotl will be slowed TWICE
2.If kotl lose scepter buff during casting Scepter upgraded Illuminate, the cast will stop immediately
3.If Rubick steal Illuminate, whether rubick's Illuminate has scepter effect or not depends on kotl has scepter or not, not depends on rubick has scepter or not
Enemies affected by Will-O-Wisp should be called "Hypnotized", instead of "Sleep"
Only heroes can destroy Ignis Fatuus, other units can't destroy it.
Спойлер: "Kunkka"Multiple X Mark only the first is available, others aren't.
Multiple scepter upgraded Ghostship affect units will be pushed to the last cast position.
Спойлер: "Legion Commander"Overwhelming Odds do count spell immunity enemies, but not attempt to deal damage to them.
Duel Interaction with Reincarnation:
1.Legion Commander cast a duel, then dies, then she enters into Wraith form: Duel won't stop when Lgion dies, dueled target gets attack damage bonus; if the duel time is enough long, dueled will get attack damage bonus TWICE.
2.Legion duels sven, sven dies by Legion, Wraith King is sven's ally, then sven enters Wraith form, Legion gets attack damage bonus, duel ends;
3.Legion duels sven, abaddon is Legion's ally, Wraith King is sven's ally, sven dies by abaddon, then duel won't stop; if the duel time is long enough that sven dies of Wraith form ends, Legion will get attack damage bonus.
Спойлер: "Lifestealer"Because:
1.Blademail will return a 0 damage when damaged by Wraith form
2.Open wounds can lifesteal from 0 damage by blademail
Lifestealer can survive after Wraith form with Open wounds+Blademail.
To repro this:
1.pick WK and Lifestealer,pick enemy sven
2.enemy sven kills Lifestealer, Lifestealer enters into Wraith form
3.when Wraith form is about to end, use Open Wounds on sven and use blademail
4.wait for Lifestealer to survive.
Expected:
Lifestealer shouldn't survive.
Infest will dispel all buffs/debuffs that can be dispelled by Basic dispel. Infest shouldn't dispel buffs.
Спойлер: "Lion"The judgement area of Mana Drain is a 3D sphere (which radius is 1200) instead of a 2D circle, so the debuff of Mana Drain will dispel by highly or lowly Vertical movement (such as Toss)
After learning Mana Drain talent, if Mana Drain is cast on soulbinded units, Mana Drain will stop immediately.
After learning Mana Drain talent, the secondary target's Mana Drain won't stop by gaining Spell Immunity/Invulnerable/Hidden, so as Soulbind.
Спойлер: "Lone Druid"lvl25 left talent won't give a Spell Immunity Dispel on cast
Спойлер: "Lycan"Wolves' Cripple can't affect Lone Druid's Bear
Спойлер: "Magnus"1.Skewer on an enemy
2.During stun time, enemy use bkb
3.Rubick cast telekinesis on that enemy
Result:
That enemy is lifted, with BKB status
Expected:
BKB shouldn't be used.
Спойлер: "Mars"Vision of Spear of Mars provided is the original time, but not equal to the exact real time of hero affected. In contrast, the true sight of Spear of Mars is the exact real time of hero affected.
When Spear of Mars hit some hero (DP/WW), their animation will be seen as they were flying,
Bulwark doesn't manipulate Swashbuckle's damage
If a target is affected by Pounce/Kinetic Field/Soulbind, the target won't be impaled to Arena of Blood by Spear of Mars, instead, they will be pushed out.
Спойлер: "Monkey King"If Monkey King swaps hero with others after they're in game, then ALL kills (Including kill heroes' bonus/scepter upgraded ult's farming bonus) by Wukong's Command soldier will belong to the player who plays Monkey King before swapping, the player who ACTUALLY plays MK won't get any bonus.
When Wukong's Command is not in use, they will move back to fountain, with hidden status. However, Underlord's ult can teleport hidden units, so Underload can bring the soldiers to other place. Here is one occasion.
1.Pick MK and by Radiance
2.use Wukong's command and wait for its disappearance
3.Underlord at home, uses his ult to anywhere
4.Check for the location has radiance or not
Result:
Wukong's Command soldiers bestows Radiance, and are hidden, so they are brought by Underlord to the location place.
Спойлер: "Necrophos"If Reaper's Scythe damage can kill the target, then the damage won't returned by Blademail, nor shared by Fatal Bonds
Спойлер: "Nyx Assassin"Nyx has scepter and Aether Lens, Burrowed Impale green cast range circle is wrong
Спойлер: "Ogre Magi"Autocast Bloodlust will cause Ogre to forget his queue order
Although Urn and Vessel has Multicst animation, but the 2 items can't trigger Multicast
Спойлер: "Oracle"If a unit is affected by Granite Aura and HP is higher than the max HP without Granite Aura, then the unit is affected by False Promise, he will immediately lose additional HP provided by Granite Aura.
If a Strength hero is affected by Lunar Blessing, then he is affected by False Promise, then he runs in/out Lunar Blessing's aura again and again, after False Promises ends, he will lose many HP
The damage by False Promise is affected by Ghostship/Borrowed Time/mischief/Defender/Combo Breaker
Спойлер: "Outworld Devourer"The mana loss of Sanity's Eclipse is not affected by manaloss reduction
Спойлер: "Pangolier"Sometimes Swashbuckle can cause 5 damage instances
Multiple Shield Crash, if the second damage reduction is better than previous one, then the refreshed buff will provide second damage reduction; However, if the second damage reduction is worse than previous one, the refreshed buff still provides first damage reduction
Спойлер: "Phantom Assassin"Denying an allied hero also refreshs her scepter upgraded spell
Спойлер: "Phoenix"During Supernova, many spells can be cast, such as Spell Steal.
In fact, despite phoenix's own spells and root-disabled spells, all other spells can be cast during Supernova.
Casting Supernova will dispel Shallow Grave and Battle Trance,but if Rubick steal Battle Trance and use it during Rubick's Supernova, and Supernova was destroyed, then Rubick's model will disappear
Because Supernova first refresh cooldown then apply a strong dispel, so if phoenix is affected by Time Dilation then he cast Supernova, the cooldown is still in cd after Supernova.
Supernova full mana is applied by mana restoration, so the amount of mana restore can be manipulated by some spells (like Tether); However, the full HP is applied by HP set, so even phoenix is affected by Ice Blast, after Supernova ends, phoenix has full HP
Спойлер: "Puck/Riki"When they are affected by Last Word:
1.they cast Phase Shift/Tricks of the Trade, and wait for these spells' end. In this case, they are neither damaged, nor silenced, no matter how long it takes.
2.they cast Phase Shift/Tricks of the Trade, and manually cancel the spell.In this case, they are damaged and silenced, no matter how long it takes.
Спойлер: "Pudge"Meat Hook won't disturb spell immunity enemy's channeling, the spell note doesn't mention it.
Спойлер: "Pugna"Decrepify can stack with spell immunity, so as Ethereal Blade
Спойлер: "Razor"The cooldown of Unstable Current is not affected by any kind of cooldown manipulation, such as Time dilation, Chakra, Octarine, refresher and so on.
The first strike of Eye of the Storm won't reduce armor.
Спойлер: "Rubick"Most bugs please refer to Morphling
Steal Firefly: during Firefly, Rubick can gain flying vision, but if he loses this spell, the flying vision will immediately disappear, even though Firefly hasn't finished.
Steal Flesh Golem: Stolen Flesh Golem won't be dispelled by death
Steal Arctic Burn: Stolen Arctic Burn will trigger Proximity mine
Steal Chakram: if timbersaw and rubick both have agha scepter, rubick can steal 2 chakram at the same time
Steal Assassinate: Stolen Assassinate is directly cast
Спойлер: "Shadow Demon"If the unit dies during Disruption (Demonic Purge, Wraith Form end), no illusions will be created.
Спойлер: "Spectre"Spetral Dagger will trigger secondary target's linken, when cast on an enemy,not ground
Спойлер: "Spirit Breaker"Multiple Charge of Darkness, if one of them cancels, the vision of the target also disappears
Спойлер: "Sven"AoE still affect if Storm of Hammer is disjointed
-сомнительно что это баг.
The instant cast time of Warcry sometimes harm Sven.
To repro this:
1.sven is affected by invulnerable spells (Song of the Siren/Eul's Scepter/Tornado etc)
2.When sven is diasbled, order sven to use Warcry
3.When sven is free, you'll find Warcry is used, mana and cooldown is cost, sven's ally is affected, but sven is not affected by Warcry.
Expected:
Sven is also affect by Warcry, just give Warcry a 0.01 cast point, or remove the "DOTA_ABILITY_BEHAVIOR_IMMEDIATE" flag
Спойлер: "Techies"When stunned during casting trap/ult mine, during the stun time cast Focused Detonate, then trap and ult mine will be planted in (0,0,256)
Спойлер: "Templar Assassin"Meld target is not the unit attacked first, but is the unit first get attack projectiles
Root won't disable Psionic Projection
If a unit is affected by trap, his movement speed in HUD is wrong. In HUD, the charged trap and uncharged trap apply the same slow. However, in fact, they are different. You check it by using Console Command "ent_text"
Спойлер: "Terrorblade"At the end of Metamorphasis, cast conjure image, sometimes the illusion will keep metamorphosis
Спойлер: "Timbersaw"The judgement area of Chakram is a 3D sphere (which radius is 2000) instead of a 2D circle, so the Chakram will return by highly or lowly Vertical movement (such as Toss)
Спойлер: "Tiny"Toss+buyback will cause buyback unit return to the location of Toss
Спойлер: "Troll Warlord"Scepter upgraded Battle Trance is a positive dispel to enemies, which can help enemies
Scepter upgraded Battle can't trigger Lotus Orb or Linken
Спойлер: "Tusk"If Tusk is affected by Cold Snap and Last Word/Nether Ward, his snowball animation will crash, lasting for long time, until he dies.
If slark is affected by Snowball, he will lose HP regen and movement speed bonus.
Walrus Kick! cannot be stolen, this is no meaning
Спойлер: "Undying"Soul Rip can cast on enemy Tombstones, but nothing happens
Спойлер: "Vengeful Spirit"Venge Aura illusion is selected with hero self, which cause player hard to buy items and buyback
Спойлер: "Warlock"Flaming Fists is Pure damage, but it can't hurt etheral units.
Спойлер: "Weaver"Swarm damage can be blocked
Спойлер: "Winter Wyvern"The killer credit of Winter's Curse belongs to the unit who loads into the game latest.
Спойлер: "Wraith King"Mortal Strike can crit against HP-like wards
Because Reincarnation Aura can't affect invulnerable/hidden units, so if Wk or ally dies because of Eul/Tornado/Astral Imprisonment/Disruption/Supernova, WK or ally can't turn into Wraith Form
Баг лист Предметов на англThe cooldown of Tranquil Boots can be affected by any kind of percentage cooldown manipulation, but not affected by cooldown refresh.
The cooldown of Abyssal Blade BASH is not affected by any kind of cooldown manipulation, such as Time dilation, Chakra, Octarine, refresher and so on.
If linken is used on allies, and that linken triggers then in cd, that cooldown is not affected by any kind of cooldown manipulation, such as Time dilation, Chakra, Octarine, refresher and so on.
Ethereal Blade stack with spell immunity.
Не факт что это всё, просто больше он не переводил.
Баги в RDIn Random Draft, there are a few seconds for players to ban hero, but in fact players can't ban.
The 25% Accuracy of the Fountain's attack is not available in game.
Aether Lens will wrongly add some aura's effect radius:
Bad Juju
Marksmanship
Boundless Strike
Heartstopper Aura
Degen Aura
Presence of the Dark Lord
Atrophy Aura
Vengeance Aura
Spell Amp will wrongly add some numbers in the spell description, when you press ALT and move cursor on the spell, these information is wrong:
Wild Axes Damage Amp Per Stack
Primal Roar Shout Width
Retaliate Attack Damage Per Attack
Retaliate Attack Damage Duration
Burning Army Base Damage
Magnetize Duration
Omnislash Bonus Damage
Tidebringer Damage Bonus
Tidebringer Cleave Damage
God's Rebuke Bonus Damage vs Heroes
Stone Gaze Bonus Physical Damage
Stifling Dagger Base Damage
Spirit Lance Illusion Damage
Spirit Lance Illusion Damage Taken
Soul Catcher Illusion Damage
Soul Catcher Illusion Damage Taken
Mass Serpent Ward Attack Damage
Bash of the Deep Bonus Damage
Headshot Damage
Static Remnant Radius
Refraction Bonus Damage
Meld Bonus Damage
Anchor Smash Attack Bonus Damage
Anchor Smash Damage Reduction
Tree Grab Bonus Damage
Tree Grab Bonus Building Damage
Tag Team Bonus Damage
Fury Swipes Damage Per Attack
Plague Ward Damage
Soul Assumption Gather Damage Threshold
Arctic Burn Duration
Death Ward Damage
Еще всякие багиWhen casting Vector-cast ability (Clinkz's ult, DS' ult, Swashbuckle), if you cast too fast, sometimes the cursor will crash
If a tping unit affects by root, during the root duration the unit can't attack
If a spell is reflected/shared, the reflected/shared spell won't stop even the caster is dead
ALL sources of cooldown reduction should stack multiplicatively, instead of additively (such as Drow's talent and Bad juju), which causes a lot of abuse. They should stack with each other like how Octarine Core does.
ALL sources of manacost/manaloss reduction should stack multiplicatively, instead of additively, which is more balanced.
General: description of Cleave is outdated. Now Cleaves ingores armor type, but reduced by armor value.
Mist Coil's heal is not equal to its damage (since damage will consider spell amp, but heal doesn't), so the heal value should seperate from damage value.
Damage of Mist Coil is Magical to enemies, but Pure to self.
Mist Coil pierces Spell Immunity when healing allies, but NOT pierces Spell Immunity when casting on enemies.
Cold Feet should remove Total damage note, because of spell amp
Magnetic Field fully pierces Spell Immunity, Spell Immunity allies can benefit from Magnetic Field, and Spell Immunity enemies still miss
Counter Helix's cooldown value should be fixed, since it doesn't benefit from cd reduction
Nightmare shouldn't have Damage Type, since it doesn't deal damage anymore.
Sticky Napalm's damage won't affect Spirit Vessel, ALT note should add it
If firefly duration ends,Batrider won't get stuck, ALT note should remove it
Wild Axes doesn't pierce Spell Immunity anymore
Damage of Primal Roar will hit Spell Immunity too, ALT note should remove it.
Secpter upgraded Primal Split will alro remove the limit of Brewling's movement speed, which is not mentioned in the spell description
Damage from Towers will give 1 full charge of Retaliate, not half. ALT note should correct it.
Stampede fully affects Spell Immunity allies. ALT note should correct it.
Reality Rift doesn't force the target to face Chaos Knight anymore. ALT note should correct it.
When equipped Scepter, the description of Phantasm is broken.
The damage of Searing Arrows is NOT directly added to attack damage, instead, that damage is considered as a seperate damage instance, ALT note is wrong.
Battery Assault should remove Total damage note, because of spell amp
Ion Shell fully affects Spell Immunity allies.
Wall of Replica's creating illusion fully pierces Spell Immunity, only damage doesn't.
The method of creating Wall of Replica should update to vector cast.
The time of Devour doesn't depend on the target's current HP, ALT note should correct it.
There is NO mechanical units. ALT note of Breath Fire and Illuminate should remove it.
Elder Dragon Form doesn't pierce Spell Immunity anymore.
Damage of Rolling Thunder pierces Spell Immunity.
Enchant Remnant fully pierces Spell Immunity on allies.
The initial damage of Echo Slam fully pierces Spell Immunity.
Natural Order doesn't pierce Spell Immunity anymore.
Searing Chains doen't interrupt Channeling spells anymore. ALT note should correct it.
Time Walk doen't apply debuffs to enemies, so the "Pierces Spell Immunity" should be "YES".
The tooltip of Ink Swell is totally outdated.
Flak Cannon isn't dispellable, so the "Dispellable" should be "NO".
After learning lvl 25 left talent, the description of Burning Spear is not changed (in contrast, ck's Reality Rift changes)
The ALT note of Ice Wall is totally wrong.
After learning lvl 25 left talent, the description of Macropyre is not changed (in contrast, ck's Reality Rift changes after learning lvl20 left talent)
Bladefury should remove Total damage note, because of spell amp
The ALT note of Blinding Light is broken.
Will-O-Wisp can't be dispelled,so the "Dispellable" should be "NO"
X Marks the Spot fully affects Spell Immunity allies.
Ghostship fully affects Spell Immunity allies.
Chain Frost can be cast on Spell Immunity units, can bounce to Spell Immunity units, only slow and damage doesn't pierce Spell Immunity, so the "Pierces Spell Immunity" should be "Partial"
True Form can't dodge stuns during the 2 second duration of transforming, ALT note should correct it.
When equipped Scepter, the description of Mystic Snake is broken.
Ransack is not dispellable, so the "Dispellable" should be "NO"
Scepter upgraded Morph does not have cooldown reduction, and description is broken.
The damage of Reaper's Scythe also goes through Spell Immunity, ALT note should correct it.
Firelblast now triggers Multicast in a 0.6 second interval, ALT note should correct it.
Bloodlust's Multicast range is 600, ALT note should correct it.
Equilibrium's Mana steal pierces Spell Immunity, only slow doesn't pierce Spell Immunity. ALso, this spell does not steal mana, it restores mana instead.
The damage of Stifling Dagger pierces Spell Immunity.
The interrupt of Meat Hook doesn't pierce Spell Immunity, but it is not said in the spell description.
Dismember do damage Spell Immunity enemies.
When casting Life Drain on allies, it still pierces Spell Immunity.
Shadow Shaman's Hex doesn't diable Damage Block, ALT note should correct it.
Requiem of Souls doesn't pierce Spell Immunity anymore, ALT note should correct it.
Gaining Spell Immunity during Global Silence doesn't remove the silence effect (such as Lone Druid's talent-upgraded Battle Cry), ONLY DISPEL can remove the silence effect. ALT note is not correct.
After learning lvl 25 left talent, the description of Corrosive Haze is not changed (in contrast, ck's Reality Rift changes after learning lvl20 left talent)
Shadow Step doesn't pierce Spell Immunity, but the description says it pierces.
Toss can't throw up Spell immunity enemies (due to 7.07c update), this situation should be written in description.
Tree Volley fully pierces Spell Immunity, so the "Pierces Spell Immunity" should be "YES"
Gaining Spell Immunity during Overgrowth doesn't remove the disable effect (such as Lone Druid's talent-upgraded Battle Cry), ONLY DISPEL can remove the disable effect. ALT note is not correct.
Soul Rip can heal Spell Immunity allies.
Why Plague ward's "Pierces Spell Immunity" writes "Yes"? Does this spell have some interaction with Spell Immunity?
Gravekeeper's Cloak's ALT note minimum damage is not correct.
Watch game system has some bugs, such as rewind will cause buff/debuffs bug, MK tree bug, and so on (I don't know how to translate into English)
If Lifestealer infests an ally, and Lifestealer's hotkey has the same key as the Infested hero, then the infested hero will have some spells unused. For example, Lifestealer has an item hotkey Q, then he infests into a Sven, then Sven's Q ability can't use.
Sometimes some heroes are naked.
Sometimes heroes can't buy items near side shop.
As flying heroes, only/Puck/Io/Lina/Ancient Apparition/Dark Willow has a stage in the hero show mode, which is literally unplayable
Only Terrorblade and Monkey King's Arcana don't change the stage in the hero show mode, which is unfair.
Jakiro uses Liquid Fire to attack Radiant's filter structure in front of Tier 4 Tower, then nothing happens, but if Jakiro uses Liquid Fire to attack Dire's filter structure in front of Tier 4 Tower, the two Tier 4 Tower will be damaged, which is unfair.
Catalysm will
RomanDenis сказал(а):↑С ченом не ****? не могу чекнуть в доте сейчас
Нажмите, чтобы раскрыть...куру можно тпшить, варды у меня чёт не получается.
убери мат бтв тут запрещено
When Marksmanship triggers on a unit, and the unit is affected by Natural Order, the unit's armor will decrease twice. For example, a hero has 100 armor, affected by Natural Order, then his armor goes to 0; if Marksmanship triggers on him, his armor will be -100, which makes the unit take HUGE physic damage.
Дровка+титан могут уничтожить какого-то морфа или тб) Например 40 армора было у тб, удар дровки снизит до -40. дота 2 бета.
Воид сказал(а):↑куру можно тпшить, варды у меня чёт не получается.
убери мат бтв тут запрещено
When Marksmanship triggers on a unit, and the unit is affected by Natural Order, the unit's armor will decrease twice. For example, a hero has 100 armor, affected by Natural Order, then his armor goes to 0; if Marksmanship triggers on him, his armor will be -100, which makes the unit take HUGE physic damage.
Дровка+титан могут уничтожить какого-то морфа или тб) Например 40 армора было у тб, удар дровки снизит до -40. дота 2 бета.
Нажмите, чтобы раскрыть...вечно забываю,спасибо
Воид сказал(а):↑куру можно тпшить, варды у меня чёт не получается.
убери мат бтв тут запрещено
When Marksmanship triggers on a unit, and the unit is affected by Natural Order, the unit's armor will decrease twice. For example, a hero has 100 armor, affected by Natural Order, then his armor goes to 0; if Marksmanship triggers on him, his armor will be -100, which makes the unit take HUGE physic damage.
Дровка+титан могут уничтожить какого-то морфа или тб) Например 40 армора было у тб, удар дровки снизит до -40. дота 2 бета.
Нажмите, чтобы раскрыть...Об этом говорили ещё на дб, причём опять же аутизм в механике, потому что титан минусит, но не убирает, а тракса тупо игнорирует и бьёт в конечном итоге как в -80 брони.
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