Prisoner Of 3k

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Регистрация: 20.12.2013

Сообщения: 1139

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Prisoner Of 3k

Регистрация: 20.12.2013

Сообщения: 1139

Рейтинг: 433

Просто нашел в гугле. фейк или нет?


Abaddon
-Aphotic Shield now properly damages invis/fogged enemies
-Curse of Avernus no longer ever gives enemies the positive buff*
-Borrowed Time healing is no longer disabled by AA’s Ice Blast
-Removed current Scepter Upgrade
-Scepter Upgrade now grants the “Mist Redirection” ability
-[Mist Redirection]: Aura/Toggle, 0 mana, 0.3 cooldown.
25% of all damage taken by allied heroes in a 900 AoE of
Abaddon is redirected to Abaddon. Automatically active while
Borrowed Time is active. *


Alchemist
-Acid Spray cast range from 900 to 1200
-Unstable Concoction now also stuns and damages non-hero units in the explosion radius
-Unstable Concoction will now blow up and hit the area around an invulnerable or hidden target, instead of doing nothing if it hits an invul/hidden target
-Gold gained thru Greevil’s Greed is now only 50% relevant toward Alchemist’s net worth for kill and death bounty calculations


Ancient Apparition
-Cold Feet damage intervals from 0.8/1.6/2.5/3.4 to 0.2/0.7/1.4/2.2/3.1
-Cold Feet damage per interval from 37.5/50.0/62.5/75.0 to 30/40/50/60 (same overall damage)
-Ice Blast tracer projectile is no longer revealed by true sight*


Anti-Mage
-Mana Void can no longer target units without a mana pool


Axe
-Battle Hunger DPS rescaled from 16/24/32/40 to 15/25/35/45
-Battle Hunger cooldown from 20/15/10/5 to 19/14/9/4
-Culling Blade cooldown changed from 75/65/55 to 45


Bane
-Enfeeble damage reduction changed from -[30/60/90/120 dmg] to -[30 + 0/33/66/100% base damage]
-Enfeeble cast range from 1000 to 825
-Nightmare DPS from 20 per 1.0 seconds to 2.0/2.5/3.0/3.5 per 0.1 seconds (effectively 20/25/30/35 dps)


Batrider
-Firefly damage from 10/30/50/70 to 13/32/51/70
-Flamebreak cooldown from 14 to 15/14/13/12
-Flamebreak mana cost from 140 to 130
-Flamebreak now also gives 375 flying vision of the area for 0.33 seconds following detonation *


Beastmaster
-Hawk Invisibility now uses the same visual “cooldown” mechanic as Riki’s Permanent Invisibility; any movement sets the cooldown to 4; the hawk will become invisible when the spell is “off cooldown”


Bloodseeker
-Rupture is now removed by Phoenix Supernova, Weaver Time Lapse, and all types of death *


Bounty Hunter
-Track no longer speeds up neutral creeps


Brewmaster
-Fixed a minor positioning mishap with Primal Split where Brew would spawn in just before the Primal Split units were removed, resulting in him being offset about 50 units due to pathing him off of the Primal Split unit; he now spawns in 0.01 seconds after Primal Split ends instead
-Primal Split now passes along any move or attack order to Brewmaster, based on the usual order of Earth/Fire/Storm *


Bristleback
-Quill Spray base damage from 20/40/60/80 to 26/44/62/80
-Quill Spray stack bonus from 30/32/34/36 to 27/30/33/36
-If Quill Spray is not learned, “passively” released quills will be Lvl 1 quills, instead of Lvl 0 fake quills that deal no damage


Broodmother
-Changed 2.0 sec fade delay into 1.4 fade delay and 0.6 fade time
-Spin Web Invisibility buff in Brood’s status bar now uses the same visual “cooldown” mechanic as Riki’s Permanent Invisibility
-"Web Charges" buff on Brood now also shows how many webs are currently active in the buff description


Centaur (can return be made more interesting?)
-Hoof Stomp mana cost from 130 to 120


Chaos Knight
-Chaos Strike multiplier from x1.5/2.0/2.5/3.0 to x1.8/2.2/2.6/3.0
-Chaos Bolt’s stun visual now rounds to the nearest tenth *


Chen (n/a)
Clinkz (n/a)
Clockwerk (n/a)


Crystal Maiden
-Freezing Field mana cost from 200/400/600 to 200/300/400
-Freezing Field slow aura linger from 1 to 2
-Scepter Upgrade Freezing Field slow now pierces Spell Immunity


Dark Seer (n/a)


Dazzle
-Poison Touch cast range from 600 to 600/625/650/675
-Weave flying vision duration reduced from 8 seconds to 6 seconds


Death Prophet
-Strength growth from 1.9 to 2.0
-Exorcism ghosts will no longer ever attacks The Swarm beetles, Power Cogs, Frozen Sigil, or Nether Ward, as only hero attacks can damage them


Disruptor
-Kinetic Field vision from 325 ground until the spell ends to 300 ground (during 1.2 delay) and 325 flying (while the barrier is active)


Doom
-Scorched Earth cooldown from 60/55/50/45 to 55/50/45/40
-Scorched Earth no longer overrides itself
-Scepter Upgrade Doom now properly “pauses” the buff timer, instead of applying a “new” Doom with X duration (visual change)


Dragon Knight (n/a)


Drow Ranger
-Now plays one of a few voice responses globally to her allies when she activates Precision Aura
http://hydra-media.cursecdn.com/dota2.gamepedia.com/e/e0/Dro_move_13.mp3
http://hydra-media.cursecdn.com/dota2.gamepedia.com/0/0b/Dro_move_12.mp3
http://hydra-media.cursecdn.com/dota2.gamepedia.com/4/4a/Dro_move_01.mp3
http://hydra-media.cursecdn.com/dota2.gamepedia.com/1/1c/Dro_haste_02.mp3




Earth Spirit (something needs to fix stone --> cast turn issue)
-Boulder Smash cooldown from 22/18/14/10 to 19/16/13/10
-Boulder Smash cast range from 150 to 160
-Rolling Boulder now applies a disarm to ES and directly sets his move speed to 0 instead of rooting him; can now use blink to abort the roll
-Rolling Boulder collision placement distance from 80 units opposite the enemy Kaolin collides with to 110 units opposite


Earthshaker (n/a)


Elder Titan
-Astral Spirit now shares ALL of Elder Titan’s auras
-Astral Spirit now has a minimum speed of 315
-Astral Spirit now deals pure damage to heroes
-Astral Spirit now has a mana pool equal to Elder Titan’s current mana; its Echo Stomp costs 110 mana *


Ember Spirit
-Sleight of Fist now grants 400 flying vision around Ember Spirit while slashing
-Sleight of Fist now grants 400 ground vision at the cast location until the spell ends


Enchantress
-Nature’s Attendants healing interval from 1 sec to 0.333 sec
-Nature’s Attendants will now avoid healing allies missing less than 10 health unless there are no other allies to heal


Enigma (n/a)


Faceless Void
-Time Lock no longer deals double damage in Chronosphere
-Time Lock now has double proc chance (20/30/40/50%) in Chronosphere


Gyrocopter
-Rocket Barrage no longer overrides itself, i.e. when using Refresher Orb or KotL Chakra Magic


Huskar
-Burning Spears can now be applied to Spell Immune units
-Burning Spears still don’t damage Spell Immune units
-Life Break cast range from 550 to 550/575/600


Invoker
-Ice Wall DPS increased from 6/12/18/24/30/36/42 to 14/20/26/32/38/44/50
-Enemies can no longer see Sun Strike’s cast animation
-Invoker no longer loses attack focus when self-casting Alacrity
-Invoke cooldown from 22/17/12/5 to 22/15/10/5
-Scepter Upgrade Invoke cooldown from 8/6/4/2 to 5/4/3/2


Io
-Casting Tether now puts Break Tether on cooldown for 0.5 seconds
-Reworked Spirits In / Spirits Out
-Spirits In is now active only if the hotkey is held down
-Spirits Out is now active only if the hotkey is held down
-Spirits In / Spirits Out are deactivated if Io is stunned or silenced
-Spirits in/out speed from 250 to 258.333 *




Jakiro
-Macropyre radius from 240 to 250
-Macropyre now slows move speed by 10%
-Macropyre Scepter Upgrade slows move speed by 25%
-Slow is applied every 0.5 sec and lasts for 1 sec


Juggernaut (n/a)


Keeper of the Light
-Chakra Magic from 75/150/225/300 to 70/140/210/280
-Chakra Magic now gives an additional +1/2/3/4% of max mp


Kunkka
-Torrent’s vision is now granted 0.4 seconds before it goes off
-Torrent 225 radius vision type changed from ground to flying


Legion Commander
-Duel cast range from 150 to 160
-Duel now grants +100% move speed to both LC and her target for the duration of the duel
-Duel Scepter Upgrade now applies Break


Leshrac
-Attack animation from 0.4 to 0.6
-Pulse Nova mana cost from 20/40/60 per sec to 30/45/60 per sec


Lich
-Frost Nova primary dmg from 50/100/150/200 to 40/80/120/160
-Frost Nova area dmg from 75/100/125/150 to 80/120/160/200
-Frost Nova mana cost from 125/150/170/190 to 120/150/170/195
-Dark Ritual cast range from 400 to 400/450/500/550


Lifestealer
-Infest/Assimilate leaving the host via any means gives phased movement for 1 second
-Units hidden via Infest or Assimilate can now benefit from auras such as Mekansm Aura, Fountain Regen, etc.
-Units hidden via Infest or Assimilate can now benefit from area heals such as Mekansm, Guardian Greaves
-Control sub-skill now prioritizes the faster movespeed, so if the creep is faster than Lifestealer then its movespeed will be used instead of his


Lina
-Laguna Blade cooldown from 70/60/50 to 65/60/55
-Fiery Soul stacks are now independent
-Fiery Soul duration from 10 to 12


Lion
-Mana Drain no longer stops when a hero runs out of mana
-Still stops itself when a non-hero runs out of mana


Lone Druid (n/a)(needs major tweaks or a rework)*xxxx


Luna
-Lucent Beam cast animation from 0.6 to 0.4
-Lucent Beam now gives 225 flying vision where it hits for 2.0 sec
> Also affects eclipse and eclipse beams that have no valid target
and hit a random spot on the ground instead


Lycan
-Howl damage bonus is no longer dependent on Lycan being alive
-Wolves 1.7 fade delay changed to 1.0 fade delay and then 0.7 fade time
-Wolves Invisibility now uses the same visual “cooldown” mechanic as Riki’s Permanent Invisibility


Magnus (n/a)


Medusa
-Mystic Snake now affects units that turn invisible instead of “hitting” them but dealing no damage / stealing no mana
-Still doesn’t bounce toward units that are already invisible
-Stone Gaze now applies the slow debuff to invulnerable units and can turn them into stone (after the 2 sec of facing Medusa)
-Stone Gaze no longer increases the 2 sec “stone timer” at all for hidden units




Meepo
-Clones no longer adapt to Meepo prime stat loss from Decay, Silencer int steal, or Essence Shift
-Clones now lose stats from Decay and Essence Shift, but do not give the stats to Undying / Slark
-New Meepo clones now spawn at the Meepo that levels up Divided We Stand instead of always at Meepo prime
-Meepo clones can now be pooled Shared Tangoes using the Control+Click share function


Mirana
-Starstorm damage from 75/150/225/300 to 80/160/240/320
-Starstorm mp cost from 100/120/140/160 to 100/115/130/145
-Starstorm second meteor damage down from 75% to 66%
-Sacred Arrow cooldown from 17 to 20/19/18/17
-Sacred Arrow vision reduced from 650 to 550
-Leap speed bonuses are now provided by a 900 radius aura that follows Mirana for 8 seconds; aura has 3 sec linger
-Moonlight Shadow now uses 1.5/1.0/0.5 sec fade delay followed by 1.0 sec fade time instead of just 2.5/2.0/1.5 fade delay *






Morphling
-Waveform mp cost from 140/155/160/165 to 135/145/155/165
-Morph Agi/Str now transfers stats in 1-stat intervals instead of 2-stat intervals *
-Adaptive Strike icon now turns redder at max stun/knockback
-Adaptive Strike icon now turns greener at max damage multiplier
-Adaptive Strike projectile color is also tinted redder or greener to allies based on the above
-Adaptive Strike projectile speed now scales linearly with dmg multiplier from 1150-2000, 1150 at max stun (lowest multiplier) and 1800 at max multiplier (lowest stun)
-Replicate now spawns replicates directly on top of the spell target
-Replicate now tries to copy the target’s current move or attack order
-Morph Replicate now tries to copy the Replicate's last move or attack order and give that order to Morphling
-Scepter Upgrade Morph Replicate now switches places with the replicate instead of destroying it; however, casting Morph Replicate still removes the Morph Replicate spell


Naga Siren (n/a)


Furion
-Fixed an issue with Sprout’s tree positions that sometimes allowed enemies to peek in and cast/attack through the lower left corner of the Sprout


Necro
-Death Pulse damage from 75/125/200/275 to 85/150/215/280
-Death Pulse radius from 475 to 550
-Reaper's Scythe cooldown from 100/85/70 to 90/80/70
-Reaper’s Scythe damage from 0.4/0.6/0.9 to 0.57/0.72/0.89
-Reaper’s Scythe respawn penalty from 30 sec to 20 sec
-Scepter Upgrade no longer boosts damage or reduces lvl 1 mp cost
-Scepter Upgrade now changes damage type to pure, and disables buyback


Night Stalker
-Darkness cast is now instant (previously 0.3)


Nyx Assassin
-Mana Burn can no longer target units that have no int such as creep-heroes like Warlock’s Golem


Ogre Magi
-Bloodlust mana cost decreased from 75 to 60


Omniknight (n/a)


Oracle
-Upon casting Fate’s Edict, Fate’s Edict is now replaced with the “Judgement” sub-skill
-[Judgement]: (Active, Instant, No Target) Cancels Fate’s Edict. -Judgement is removed upon cast, or after 3/4/5/6 seconds
-Judgement goes into cooldown for 0.5 sec after casting Fate’s Edict to prevent accidental cancels


Outworld Devourer
-Arcane Orb can now be cast on Spell Immune units
-Arcane Orb still won’t damage Spell Immune units if it hits them while they are Spell Immune


PA
-Phantom Strike cast range from 1000 to 1000/1025/1050/1075


PL
-Base damage decreased from 62 to 58
-Phantom Rush is now a unit-target active ability that can be auto-cast, similar to Tusk’s Walrus Punch
-Phantom Rush is always passively on for PL’s illusions
-Issuing an attack order on the unit currently being Phantom Rushed to no longer cancels Phantom Rush

Phoenix
-Sun Ray is no longer instantly cancelled by Silencer’s Last Word
-Laser Move now toggles itself off if the key is released or Phoenix is silenced


Puck
-Phase Shift now allows turning without losing the invulnerability


Pudge
-Flesh Heap now properly benefits Pudge illusions
-Flesh Heap now also gains stacks if an enemy hero dies while Pudge is reeling them in with his Meat Hook


Pugna
-Nether Ward now counts illusion attacks as creep attacks
-Life Drain cast animation changed from 0.2 to 0.3
-Life Drain first tick now occurs immediately instead of after 0.25s
-Life Drain tick interval changed from 0.25 to 0.20
-Casting Life Drain on a unit already being Life Drained by Pugna will now queue up the action instead of cancelling the current Life Drain to cast it again
-When Life Draining into an ally, Life Drain will deal 75% dps as Spell-Immunity piercing pure damage to Pugna; this is so items like pipe or BKB won’t prevent him from transferring life *


QOP
-Sonic Wave no longer hits couriers


Razor (n/a)(maybe smooth out static link)


Riki
-Smoke Screen reworked from 0.4 sec cast to 0.3 sec cast with 0.1 sec effect delay
-Permanent Invisibility reworked from 8/6/4/2 fade delay to 7.25/ 5.25 / 3.25 / 1.25 fade delay and 0.75 sec fade time
-Leveling up Blink Strike now instantly grants +1 blink strike charge


Rubick
-Attack animation sped up from 0.4 to 0.33
-Telekinesis Land now only marks the most recently targeted point with the green particles, instead of EVERY targeted point
-Null Field bonus magic res from 5/10/15/20% to 10/14/18/22%
-Null Field AoE from 900 to 600/700/800/900
-Scepter Upgrade cast range from 1400 to 1200/1300/1400


Sand King (does caustic fit sand king’s design?)
-Caustic Finale slow from 20% to 20/22/24/26%


Shadow Demon
-Demonic Purge damage rescaled from 200/300/400 magical to 150/225/300 pure that pierces spell immunity


Shadow Fiend (n/a)


Shadow Shaman
-Voodoo duration from 1.25/2.00/2.75/3.50 to 1.4/2.1/2.8/3.5


Silencer
-CotS mana loss now occurs in 0.1 second intervals
-CotS “Curse You” sound effect is now played at Silencer’s location, instead of being played on all targets hit with CotS


Skywrath Mage (n/a)


Slardar
-Sprint self-damage increase from +15% to +15/14/13/12%


Slark (n/a)


Sniper
-Assassinate channel time from 2 to 1.9/1.8/1.7
-Assassinate stun from 0.01 to 0.10


Spectre
-Haunt illusions now face toward their targets and move toward them during the 1 second attack delay instead of standing around doing nothing


SB
-Greater Bash now uses Pseudo-Random Distribution
-Scepter Upgrade cooldown from 20 to 15


Storm (n/a)


Sven
-Movespeed increased from 295 to 300


Techies
-Added 10g bounty to Land Mines, Statis Trap, and Remote Mines
-Land Mine cast animation from 0 to 0.1
-Land Mine activation delay from 0.5 to 0.4 *
-Focused Detonate radius reduced from 700 to 425
-Focused Detonate cooldown reduced from 1 to 0.7


TA (XX)
-Psi Blades can now spill some damage off of illusions
-Damage spilled this way is equal to [50% incoming damage multiplied by the illusion’s armor reduction] instead of the usual [100% of damage received after all reductions]
-Total number of active traps is now shown in the tooltip of the Trap subskill i.e. "3 Traps (max 5)" or "11 Traps (max 11)"


TB (n/a)
Tide (n/a)


Timbersaw
-Fixed a bug with Timber Chain where casting a far chain and then walking in front of a tree would latch the close tree even though the chain itself was already long past it


Tinker
-March of the Machines no longer sometimes forgets to spawn parts of the march when cast close to the edges of the map
-Scepter Upgraded Laser now “bounces to heroes” instead of “bounces to heroes if cast on a hero”, so now you can cast it on a creep (etc) and it will refract to nearby heroes *


Tiny (n/a)


Treant Protector
-Nature’s Guise duration from 15/30/45/60 to 18/32/46/60
-Nature’s Guise cast range from 600 to 550/650/750/850
-Nature’s Guise cooldown from 10/8/6/4 to 9/7/5/3
-Nature’s Guise speed bonus from 10% to 8/10/12/14%


Troll Warlord
-Tightened damage spread from 38-56 to 41-53
-Attack Range reduced from 500 to 490
-Berserker’s Rage is now two spells instead of one toggle spell *
-Removed 20/30/40/50 damage on bash proc
-Added +5 damage to Melee Form
-Added 0/20/40/60 bonus range to Ranged Form
Q + W = Melee and Ranged forms, E = Axes, D = Fervor, R = Ult




Tusk
-Ice Shards duration from 7 to 6.5
-Frozen Sigil now counts illusion attacks as creep attacks


Undying
-Tombstone Zombies can no longer be targeted by most spells, even spells that ignore Spell Immunity *
-Tombstone Zombies no longer collide with Meat Hook, Sacred Arrow, or Hookshot
-Tombstone Zombies no longer trigger Techies’ Land Mines


Ursa (n/a)


Venge
-Magic Missile stun from 1.45/1.55/1.65/1.75 to 1.5/1.6/1.7/1.8
-Nether Swap mana cost from 100/150/200 to 100/125/150


Veno
-Venomous Gale cd from 22 to 23/22/21/20
-Venomous Gale travel distance from 850 to 900
-Poison Nova mana cost from 200/300/400 to 125/200/275


Viper (n/a)


Visage
-Familiars no longer collide with Meat Hook, Sacred Arrow, or Hookshot
-Familiars are no longer targetable by most targeted spells/effects especially those that do not actually affect them i.e. Dismember, Dagon, Medallion, Reaper’s Scythe, etc. *


Warlock
-Upheaval cooldown from 50/46/42/38 to 50/45/40/35
-Upheaval slow per second from 7/14/21/28% to 10/17/24/31%
-Upheaval max slow from 84% to 100%
-Upheaval slow is now applied and increased in 0.2 second intervals instead of in 0.5 sec intervals
-Upheaval aura linger reduced from 3.0 to 2.5


Weaver
-The Swarm cooldown from 36/33/30/27 to 36/32/28/24
-Time Lapse now disjoints projectiles


WR
-Focus Fire no longer takes 1 attack to properly adjust the attack speed to +400%
-Focus Fire no longer takes 1 attack to properly lose the +400% attack speed when changing targets away from the Focus Fire target


Winter Wyvern
-Attack damage from 38-45 to 39-47
-Cold Embrace cast range reduced from 1000 to 800


Witch Doctor
-Maledict DPS rescaled from 5/10/15/20 to 8/14/20/26
-Maledict lost hp as damage from 16/24/32/40% to 13/22/31/40%
-Maledict cast range from 525 to 525/550/575/600
-Minor rework to order of damage ticks vs big damage interval *
Previously it would work like this:
0.00 spell cast
1.00 dmg tick #1
2.00 dmg tick #2
3.00 dmg tick #3
4.00 [ Big Interval ]
4.00 dmg tick #4


OLD =
3 tick 1 interval... 4 tick 1 interval... 4 tick 1 interval... 1 tick


New =
4 tick 1 interval... 4 tick 1 interval... 4 tick 1 interval


0.00 spell cast
1.00 dmg tick #1
2.00 dmg tick #2
3.00 dmg tick #3
4.00 dmg tick #4
4.00 [ Big Interval ]


Wraith King
-Scepter Upgrade now uses wraith delay for ANY death, including Wraith King with Reincarnation, or Aegis of the Immortal


Zeus
-Attack animation from 0.633 to 0.533


==========================================
________________
==========================================




Roshan
-Slam's tooltip now updates every 4 min to reflect its current
(70 + ((20 per 4 min)) damage
-Batrider can no longer waste Flaming Lasso on Roshan




Visuals
-Suicides, deaths by neutrals, and ally-denials no longer increase the enemy team's “kill score” counter at the top of the screen
-PL illusions that time out during Doppelganger now stay hidden, instead of keeling over out of thin air and playing PL's death animation despite being illusions; PL doppelganger also no longer hides and moves illusions that are already dead
-Changed Bloodseeker’s run animation so that he has a longer/smoother stride when over 522 ms instead of taking rapid small steps. He also bobs and bounces less the faster he runs.
-Tusk no longer continues animating Walrus Punch if the spell cast gets cancelled
-Silver Edge’s debuff is now called “Silver Strike” instead of “Shadow Walk Attack”
-Changed Thirst buff tooltip on Bloodseeker from “You sense an injured enemy. Movement speed increased by” → to → “Blood is in the air!”
-Drow’s Marksmanship is now more obvious when active/inactive
-Fixed the very end of some channeling animations for spells which have had their max durations buffed in the past such as Lion’s Mana Drain, Pugna’s Drain Life, WD’s Death Ward, CM’s Freezing Field
-Morphling’s Replicate and Hybrid now have “water-like” death particles (and sounds) instead of the usual illusion death effects
-Legion Commander’s Duel now calculates the midpoint between LC and her target based on their move speed 0.01 seconds after duel is cast and then places the ground visual (flags and stuff) there, instead of always placing it ~200 units in front of LC
-Morphling Adaptive Strike now looks less blobby and more water/blast-like, similar to Tide’s Gush
-Gave Boots of Travel teleports their color back
-Fixed Tusk's model sometimes showing up from within Snowball
-Fixed the Snowball model sometimes disappearing when the target teleports/blinks, becomes hidden, or dies
-Tidebringer now adds its +15/30/45/60 dmg to Kunkka directly instead of discreetly like Viper Nethertoxin
-Added Spirit Breaker Charge cast visual like Magnus’ Skewer
-Added Vengeful Spirit Swap cast visual
-Added Huskar Life Break cast animation




Audio
-Dazzle’s Weave sound effect now plays at the location of the visual instead of on top of Dazzle himself
-Oracle’s Purifying Flames no longer forgets to play its sound when landing the killing blow on a unit
-Drow’s Precision Aura now plays a sound and voice response to her teammates when she activates it
-Gyro’s Flak Cannon sounds now cap at 8 flak projectiles, so attacking 20 units (for example) will no longer break your eardrums
-Walrus Punch now cancels its sound if the cast is cancelled, similar to how SF’s Requiem sound aborts itself
-Morph Replicate now plays part of its sound effect at Morph’s cast location instead of having Morphling “disappear into thin air” and only playing the sound at the location of the replicate he morphs into




Items
-Ethereal Blade now refunds 150 mana when cast on self
-Javelin procs cannot miss; added a sound effect for javelin proc
-Dust of Appearance cooldown from 60 to 30
-Dust of Appearance can now be shared with allies
-Dust of Appearance slow from 20% to 18%
-Medallion and Solar Crest now reduce 50% less armor vs Roshan
-Effects reflected by Lotus Orb that kill a hero are now credited to the hero that placed the Lotus Orb buff *
-Octarine Core now improves recharge rates for all charge-based abilities *
-Refresher Orb now grants one charge to charge-based abilities upon use, i.e. 0-remnant Ember Spirit would get 1 remnant back *
-Sentry Wards now give a bounty of 1g
-Illusions no longer take 0.6 sec to gain the str bonus from Armlet
-Veil of Discord armor from 6 to 8




Alt-Click
-Alt Clicking directly on Roshan will display > Focus Roshan
-Alt Clicking on the enemy barracks will display > Focus Barracks
-Can only be used when Tier 3 towers are vulnerable
-Alt Clicking on the enemy ancient will display > Get the Ancient!
-Can only be used if the Tier 4 towers are vulnerable
-Alt Clicking on an enemy courier > Enemy Courier Spotted
-Alt Clicking on a dagon now displays its level
-Alt Clicking on a necronomicon now displays its level
-Alt Clicking on BoT 2 now displays “Boots of Travel 2” *
-Can now alt-click the items on couriers and Lone Druid’s Spirit Bear
-Alt Clicking an item on your team’s courier will now “> ITEM on Courier” instead of a glitchy “ITEM Ready” message
-Alt Clicking on Obs/Sentry combo will display how many of each
-Alt + RightClick on health bar no longer does anything


Examples:
> Necronomicon[1] Ready
> Enemy Beastmaster has Necronomicon[3]
> Enemy Tinker has Boots of Travel
> Boots of Travel [2] Ready
> Enemy Crystal Maiden has Dagon[5]
> Bottle on Courier
> Enemy Courier has Bottle
> Observer(1) and Sentry(2) Wards Ready
> Enemy Lion has Observer(2) and Sentry(4) Wards
> Bottle(0/3) Ready
> Bottle(3/3) Ready


Misc
-All Taunt effects now apply a stop order and a 0.01 sec mini-stun; affects Axe’s Berserker’s Call, LC’s Duel, WW’s Winter’s Curse.
-Added a Mute Voice option which mutes a player's voice but not their chat
-Added a Show Muted Communication button in options that shows when a muted ally is speaking or chatting, without displaying the message
-Neutral Creeps now properly have “vision”. Affects “Shared Vision” abilities such as Spirit Breaker Charge and Slardar Amplify Damage.
-Fixed how shared vision effects weren’t showing up in replays


Fountain
-Now has 50% chance to “not miss” (50% to have True Strike)


Facing Directions
-Infest now faces Lifestealer in the same direction as his host
-Assimilate now faces Lifestealer’s ally in the same direction as Lifestealer
-When Primal Split ends, Brew now reappears facing in the same direction the Primal Split unit was facing, instead of in the direction he was facing when he initially casted Primal Split
-Astral Spirit now spawns facing away from Elder Titan instead of the angle it was facing when it last rejoined him
-Chen creeps that teleport to him using ToF are now faced in the same direction that Chen is facing
-Spectre Haunt illusions now face directly at their targets when spawned




Mouse-Over AOE
-These spells now display their AOE when moused over:
-Omniknight Guardian Angel
-Earthshaker Aftershock
-Earthshaker Echo Slam (main damage aoe)


Potential Changes // Not Sure
-Hex abilities give attackers 50% chance to have true strike vs the target?
-ALL armor reduction abilities only reduce 50% as much armor vs Roshan?

alexandrr007

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alexandrr007

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я не знаю инглиШ(

Mistafaker

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Mistafaker

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Rock3t сказал(а):
Просто нашел в гугле. фейк или нет?
Нажмите, чтобы раскрыть...

в спойлер запихнуть нет?

Ereti40k

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Ereti40k

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Дарк Сиру броню не поменяли, так что фейк

Lelouch-Ra

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Lelouch-Ra

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Фeйк.

GØÐLIKE

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GØÐLIKE

Регистрация: 18.07.2014

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фейк офк

GØÐLIKE

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GØÐLIKE

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Ereti40k сказал(а):
Дарк Сиру броню не поменяли, так что фейк
Нажмите, чтобы раскрыть...

каждый патч меняют то броню то вакуум)

Leopard2014

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Leopard2014

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полюбому фейк

КоренастныйПень!

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КоренастныйПень!

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Мирану порезали, офк фейк

Kuznec1

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Kuznec1

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тб не апнули,фэйк

Джулия Ванг

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Джулия Ванг

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Слишком много фиксов, для небольшого патча (лягуха детектед)

Мягкий Енотик

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Мягкий Енотик

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Rock3t сказал(а):
Просто нашел в гугле. фейк или нет?
Нажмите, чтобы раскрыть...

всё ,что ты можешь где-либо найти до релиза - фейк

Defox

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Defox

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Похоже на правду. Врятли бы кто то стал писать так много и затрагивал даже самые незначительные правки. Короч хз. Похоже но верит ничему нельзя.

Ar1as.iCCup

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Ar1as.iCCup

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Ну фейк

IMMERSION

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Регистрация: 01.09.2012

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IMMERSION

Регистрация: 01.09.2012

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Конечно не фэйк, Валв специально сливают изменения дотки в открытый доступ до анонса
Спойлер:

:facepalm::facepalm::facepalm::facepalm:

NaVi_Ec1ipse

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NaVi_Ec1ipse

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пуджа не удалили.фейк

Nikoliasik_Zeus

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Регистрация: 22.05.2014

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Nikoliasik_Zeus

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Перед каждым патчем кидают фейки,народ ведется

Snad

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Snad

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Никогда в патчноутах не говорилось про реплики героев, офк фейк.

Brume174

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Brume174

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Сейчас бы десятой такой темкой за день обмазаться.

ItsOk

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ItsOk

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нет перевода значит фейк

Жюдит Мино

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Жюдит Мино

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Репорт за абман

Abbaddon

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Abbaddon

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Фейк. Нет существует понятия Attack animation. Вернее существует, но ни на что не влияет кроме визуальной части.

FromTheBottom

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FromTheBottom

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Ereti40k сказал(а):
Дарк Сиру броню не поменяли, так что фейк
Нажмите, чтобы раскрыть...


Даже время стяжки не тронули, точно фейк.

kempy

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kempy

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вообще похоже на правду

jokkos

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jokkos

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Никто палец не сломал пока скроллил (крутил колесик), чтобы прокрутить текст? :clown: