ACT_DOTA_SPAWN Spawn animations are played when an NPC is first created. This animation should be kept short, 30 frames maximum. The reason for this is that if the NPC is given a command immediately afterwards, the animation for that behavior will stomp the spawn. So a 3-second animation of your NPC arising from the ground would likely get cut off immediately. ACT_DOTA_IDLE This activity should be assigned to any animation that your NPC will play while it idles, waiting for something to do. ACT_DOTA_RUN This activity is for the animation your NPC will use when it moves between 2 locations. The animation should travel forward at a rate of its movement speed every 30 frames. It should then be "motion extracted," along its forward movement axis. See the developer wiki for more information on motion extraction. ACT_DOTA_DIE This animation is used when the NPC is killed. ACT_DOTA_CAPTURE This is the animation that will play in the portrait frame. Here at Valve, this usually starts as the Idle animation, but often the Idle can move too dramatically for the small portrait frame. So we soften the Idle and then create alternative animations with less activity weight so that they play less often. These shorter alternate animations help break up the feel of the portrait and make it less static. Depending on the NPC you are replacing, you may also need animations of the following type, labeled as follows: ACT_DOTA_ATTACK If your NPC can attack another unit, it will need at least one of these. ACT_DOTA_CAST_ABILITY_# If your NPC has active abilities it can cast, you will need to label it with this activity. The "#" should be replaced by the integer of the associated ability. So if you look at the unit in-game, the # is which ability it is, starting with 1 on the left. You can also choose to add these animations, but they are not required: ACT_DOTA_IDLE_RARE This animation(s) will play randomly if your NPC has sat idle with no commands for a while.
К слову, не делай гусеницу на стенде, убери этот стенд, потому что выглядит как новый вард окула. И сделай ее побольше. Ну и тебе позже придется столкнуться с анимацией, она должна быть необычной)