Человек которому не повезло. Или как ломают игру.
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Всем привет. Недавно я столкнулся с такой проблемой как крашер сервера.
Человек который проигрывает нарочно крашит игру. Люди которые с ним играли говорят:
Слова нечестного игрока: если что-то не так могу крашнуть серв перенеся его в лобби и то что так умеют делать только 3 человека.
Так вот. Играл он против меня. Крашнул.
Спустя месяц (сейчас): играет со мной, крашнул.
Игры как будто не существовало, в списке нет, не глянуть, единственное это консоль.
Упоминание "Только на победу" это мое игровое имя.
А нарушитель как я понял Techies, к слову были и авто-мины.
Вот то что выдала мне консоль (под конец попытка переподключиться раз 20)
Цитата:client 'Только на победу!' from server(1): NETWORK_DISCONNECT_SHUTDOWN[SignonState] Client 1 'Только на победу!' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 20 tablesWriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 21065.823[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 21065.859CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 21065.859[NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:3357637635:12944], connection #2521696384 SDR server steamid:90127589961726979(vport 0)[SteamNetSockets] Requesting session from fra#381 (162.254.197.164:27059). Ping = 59+3=62 (front+back=total).[SteamNetSockets] Requesting session from lux#17 (146.66.154.20:27031). Ping = 62+0=62 (front+back=total).[SteamNetSockets] [#2521696384 SDR server steamid:90127589961726979(vport 0)] Selecting fra#381 (162.254.197.164:27059) as primary. (Ping = 59+3=62 (front+back=total).)[SteamNetSockets] [#2521696384 SDR server steamid:90127589961726979(vport 0)] Selecting lux#17 (146.66.154.20:27031) as backup #1 (Ping = 62+0=62 (front+back=total).)[Client] Failed to connect to =[A:1:3357637635:12944]. Reason code 4001. Timeout; remote problem. Rx age server (never) relay 0.0s[Client] CL: Server disconnected: 80: NETWORK_DISCONNECT_REMOTE_TIMEOUT_CONNECTING[NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:3357637635:12944], handle #2521696384 (1000 CloseSocket)[Networking] Summary of connection [#2521696384 SDR server steamid:90127589961726979(vport 0)]:[Networking] End-to-end connection: closed due to problem detected locally, reason code 4001. (Timeout; remote problem. Rx age server (never) relay 0.0s)[Networking] Remote host is in data center 'lux'[Networking] Current rates:[Networking] Sent: 0.0 pkts/sec 0.0 K/sec[Networking] Recv: 0.0 pkts/sec 0.0 K/sec[Networking] Ping:62ms Max latency variance: ???ms[Networking] Est avail bandwidth: 128.0KB/s [Networking] Bytes buffered: 0[Networking] Lifetime stats:[Networking] Totals[Networking] Sent: 20 pkts 6,440 bytes[Networking] Recv: 0 pkts 0 bytes[Networking] No ping distribution available. (1 samples)[Networking] No connection quality distribution available. (0 measurement intervals)[Networking] Latency variance histogram not available[Networking] TX Speed histogram: (9 total samples)[Networking] 0 - 16 KB/s: 9 100%[Networking] 16 - 32 KB/s: 0 0%[Networking] 32 - 64 KB/s: 0 0%[Networking] 64 - 128 KB/s: 0 0%[Networking] 128 - 256 KB/s: 0 0%[Networking] 256 - 512 KB/s: 0 0%[Networking] 512 - 1024 KB/s: 0 0%[Networking] 1024+ KB/s: 0 0%[Networking] Transmit speed distribution:[Networking] 50% of speeds <= 0 KB/s[Networking] 75% of speeds <= 0 KB/s[Networking] RX Speed histogram: (9 total samples)[Networking] 0 - 16 KB/s: 9 100%[Networking] 16 - 32 KB/s: 0 0%[Networking] 32 - 64 KB/s: 0 0%[Networking] 64 - 128 KB/s: 0 0%[Networking] 128 - 256 KB/s: 0 0%[Networking] 256 - 512 KB/s: 0 0%[Networking] 512 - 1024 KB/s: 0 0%[Networking] 1024+ KB/s: 0 0%[Networking] Receive speed distribution:[Networking] 50% of speeds <= 0 KB/s[Networking] 75% of speeds <= 0 KB/s[Networking] No rate stats received from remote host[Networking] No lifetime stats received from remote host[Networking] Primary router: fra#381 (162.254.197.164:27059) Ping = 59+3=62 (front+back=total)[Networking] Current rates:[Networking] Sent: 5.0 pkts/sec 1.8 K/sec[Networking] Recv: 2.8 pkts/sec 0.6 K/sec[Networking] Ping:59ms Max latency variance: ???ms[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)[Networking] Bytes buffered: 0[Networking] Lifetime stats:[Networking] Totals[Networking] Sent: 1,505 pkts 399,764 bytes[Networking] Recv: 1,063 pkts 186,225 bytes[Networking] Recv w seq: 265 pkts[Networking] Dropped : 0 pkts 0.00%[Networking] OutOfOrder: 0 pkts 0.00%[Networking] Duplicate : 0 pkts 0.00%[Networking] SeqLurch : 0 pkts 0.00%[Networking] Ping histogram: (1023 total samples)[Networking] 0-25 : 0 0%[Networking] 25-50 : 0 0%[Networking] 50-75 : 1019 100%[Networking] 75-100 : 4 0%[Networking] 100-125 : 0 0%[Networking] 125-150 : 0 0%[Networking] 150-200 : 0 0%[Networking] 200-300 : 0 0%[Networking] 300+ : 0 0%[Networking] Ping distribution:[Networking] 5% of pings <= 59ms[Networking] 50% of pings <= 59ms[Networking] 75% of pings <= 59ms[Networking] 95% of pings <= 69ms[Networking] 98% of pings <= 72ms[Networking] No connection quality distribution available. (0 measurement intervals)[Networking] Latency variance histogram not available[Networking] No connection transmit speed distribution available. (0 measurement intervals)[Networking] No connection recieve speed distribution available. (0 measurement intervals)[Networking] No rate stats received from remote host[Networking] Lifetime stats received from remote host 3761.5s ago:[Networking] Totals[Networking] Sent: 53 pkts 1,024 bytes[Networking] Recv: 13 pkts 2,048 bytes[Networking] Recv w seq: 12 pkts[Networking] Dropped : 0 pkts 0.00%[Networking] OutOfOrder: 0 pkts 0.00%[Networking] Duplicate : 0 pkts 0.00%[Networking] SeqLurch : 0 pkts 0.00%[Networking] No ping distribution available. (1 samples)[Networking] No connection quality distribution available. (0 measurement intervals)[Networking] Latency variance histogram not available[Networking] No connection transmit speed distribution available. (0 measurement intervals)[Networking] No connection recieve speed distribution available. (0 measurement intervals)[Networking] Backup router: lux#17 (146.66.154.20:27031) Ping = 62+0=62 (front+back=total)[Networking] [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 54 )[HostStateManager] Discarding pending request 'Remote Connect (=[A:1:3357637635:12944]), 53'[EngineServiceManager] SwitchToLoop levelload requested: id [54] addons []ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN[Client] LoadingDisplay changed from NONE to LOADING (map="")[HostStateManager] Idle (levelload)[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()[EngineServiceManager] SwitchToLoop game requested: id [54] addons [][Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)[Server] SV: maxplayers set to 1Initializing script VM......done[Server] SV: Spawn Server: [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server[Client] CL: CCreateGameClientJob creating client connection to 'loopback'[Networking] Connected loopback client=edc26fcc@loopback:1 <-> server=ad90020b@loopback:0[Client] CL: Connected to 'loopback:1'[Server] SV: Sending server info to client 'Только на победу!' at loopback:0[Server] SV: WriteInitialSpawnGroups sending 1 groups[Client] Game: "Dota 2"[Client] Map: ""[Client] Players: 1 (0 bots) / 1 humans[Client] Build: 8301 (revision 5241616)[Client] Server Number: 27[SignonState] CL: CNetworkGameClient::ProcessServerInfoReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000532 seconds[Client] CL: CGameClientConnectPrerequisite connection succeededChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD[Client] LoadingDisplay changed from LOADING to NONE (map="")[Server] SV: IGameSystem::LoopActivateAllSystems[Host] HO: IGameSystem::LoopActivateAllSystems[Server] SV: Game started[Client] CL: IGameSystem::LoopActivateAllSystemsReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000477 seconds[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )[Server] SV: Sending full update to client Только на победу! (reason: initial update)[Client] CL: Receiving uncompressed update from server[Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds[Client] CL: Signon traffic "client": incoming 40.792 KB [7 pkts], outgoing 1.017 KB [7 pkts][Networking] Только loopback:0[1]: NetChan Setting Timeout to 20.00 seconds[SteamNetSockets] Discarding inactive session lux#17 (146.66.154.20:27031) for connection 2521696384. ConnectionShutdown[SteamNetSockets] Discarding inactive session fra#381 (162.254.197.164:27059) for connection 2521696384. ConnectionShutdown[Networking] Steam datagram ticket found to connect to '=[A:1:3357637635:12944]'[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:3357637635:12944]), 55 )[EngineServiceManager] SwitchToLoop remoteconnect requested: id [55] addons [][Client] CL: IGameSystem::LoopDeactivateAllSystemsWriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 21108.033[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 20 tables[Server] SV: IGameSystem::LoopDeactivateAllSystems[Host] HO: IGameSystem::LoopDeactivateAllSystems[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)[Server] SV: Disconnect client 'Только на победу!' from server(1): NETWORK_DISCONNECT_SHUTDOWN[SignonState] Client 1 'Только на победу!' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 20 tablesWriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 21108.167[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 21108.202CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 21108.202[NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:3357637635:12944], connection #3856624670 SDR server steamid:90127589961726979(vport 0)[SteamNetSockets] Requesting session from sto2#227 (155.133.252.66:27025). Ping = 39+23=62 (front+back=total).[SteamNetSockets] [#3856624670 SDR server steamid:90127589961726979(vport 0)] Selecting sto2#227 (155.133.252.66:27025) as primary. (Ping = 39+23=62 (front+back=total).)[SteamNetSockets] Requesting session from fra#381 (162.254.197.164:27059). Ping = 59+4=63 (front+back=total).[SteamNetSockets] [#3856624670 SDR server steamid:90127589961726979(vport 0)] Selecting fra#381 (162.254.197.164:27059) as backup #1 (Ping = 59+4=63 (front+back=total).)[Client] Failed to connect to =[A:1:3357637635:12944]. Reason code 4001. Timeout; remote problem. Rx age server (never) relay 0.1s[Client] CL: Server disconnected: 80: NETWORK_DISCONNECT_REMOTE_TIMEOUT_CONNECTING[NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:3357637635:12944], handle #3856624670 (1000 CloseSocket)[Networking] Summary of connection [#3856624670 SDR server steamid:90127589961726979(vport 0)]:[Networking] End-to-end connection: closed due to problem detected locally, reason code 4001. (Timeout; remote problem. Rx age server (never) relay 0.1s)[Networking] Remote host is in data center 'lux'[Networking] Current rates:[Networking] Sent: 0.0 pkts/sec 0.0 K/sec[Networking] Recv: 0.0 pkts/sec 0.0 K/sec[Networking] Ping:62ms Max latency variance: ???ms[Networking] Est avail bandwidth: 128.0KB/s [Networking] Bytes buffered: 0[Networking] Lifetime stats:[Networking] Totals[Networking] Sent: 20 pkts 6,440 bytes[Networking] Recv: 0 pkts 0 bytes[Networking] No ping distribution available. (1 samples)[Networking] No connection quality distribution available. (0 measurement intervals)[Networking] Latency variance histogram not available[Networking] TX Speed histogram: (9 total samples)[Networking] 0 - 16 KB/s: 9 100%[Networking] 16 - 32 KB/s: 0 0%[Networking] 32 - 64 KB/s: 0 0%[Networking] 64 - 128 KB/s: 0 0%[Networking] 128 - 256 KB/s: 0 0%[Networking] 256 - 512 KB/s: 0 0%[Networking] 512 - 1024 KB/s: 0 0%[Networking] 1024+ KB/s: 0 0%[Networking] Transmit speed distribution:[Networking] 50% of speeds <= 0 KB/s[Networking] 75% of speeds <= 0 KB/s[Networking] RX Speed histogram: (9 total samples)[Networking] 0 - 16 KB/s: 9 100%[Networking] 16 - 32 KB/s: 0 0%[Networking] 32 - 64 KB/s: 0 0%[Networking] 64 - 128 KB/s: 0 0%[Networking] 128 - 256 KB/s: 0 0%[Networking] 256 - 512 KB/s: 0 0%[Networking] 512 - 1024 KB/s: 0 0%[Networking] 1024+ KB/s: 0 0%[Networking] Receive speed distribution:[Networking] 50% of speeds <= 0 KB/s[Networking] 75% of speeds <= 0 KB/s[Networking] No rate stats received from remote host[Networking] No lifetime stats received from remote host[Networking] Primary router: sto2#227 (155.133.252.66:27025) Ping = 39+23=62 (front+back=total)[Networking] Current rates:[Networking] Sent: 2.2 pkts/sec 0.7 K/sec[Networking] Recv: 0.2 pkts/sec 0.0 K/sec[Networking] Ping:39ms Max latency variance: ???ms[Networking] Bytes buffered: 0[Networking] Lifetime stats:[Networking] Totals[Networking] Sent: 494,604 pkts 77,893,781 bytes[Networking] Recv: 537,027 pkts 353,179,514 bytes[Networking] Recv w seq: 536,918 pkts[Networking] Dropped : 1 pkts 0.00%[Networking] OutOfOrder: 0 pkts 0.00%[Networking] Duplicate : 0 pkts 0.00%[Networking] SeqLurch : 0 pkts 0.00%[Networking] Ping histogram: (3218 total samples)[Networking] 0-25 : 0 0%[Networking] 25-50 : 3189 99%[Networking] 50-75 : 29 1%[Networking] 75-100 : 0 0%[Networking] 100-125 : 0 0%[Networking] 125-150 : 0 0%[Networking] 150-200 : 0 0%[Networking] 200-300 : 0 0%[Networking] 300+ : 0 0%[Networking] Ping distribution:[Networking] 5% of pings <= 39ms[Networking] 50% of pings <= 40ms[Networking] 75% of pings <= 48ms[Networking] 95% of pings <= 49ms[Networking] 98% of pings <= 50ms[Networking] Connection quality histogram: (3271 measurement intervals)[Networking] 100 : 3271 100% (All packets received in order)[Networking] 99+ : 0 0%[Networking] 97-99 : 0 0%[Networking] 95-97 : 0 0%[Networking] 90-95 : 0 0%[Networking] 75-90 : 0 0%[Networking] 50-75 : 0 0%[Networking] <50 : 0 0%[Networking] dead : 0 0% (Expected to receive something but didn't)[Networking] Connection quality distribution:[Networking] 50% of intervals >= 100%[Networking] 75% of intervals >= 100%[Networking] 95% of intervals >= 100%[Networking] 98% of intervals >= 100%[Networking] Latency variance histogram: (497880 total measurements)[Networking] <1 : 429285 86%[Networking] 1-2 : 53655 11%[Networking] 2-5 : 14802 3%[Networking] 5-10 : 134 0%[Networking] 10-20 : 4 0%[Networking] >20 : 0 0%[Networking] No connection transmit speed distribution available. (0 measurement intervals)[Networking] No connection recieve speed distribution available. (0 measurement intervals)[Networking] Rate stats received from remote host 243.2s ago:[Networking] Sent: 0.1 pkts/sec 0.0 K/sec[Networking] Recv: 1.9 pkts/sec 0.6 K/sec[Networking] Ping:40ms Max latency variance: ???ms[Networking] Bytes buffered: 0[Networking] Lifetime stats received from remote host 390.0s ago:[Networking] Totals[Networking] Sent: 67,444 pkts 52,255,744 bytes[Networking] Recv: 54,711 pkts 8,291,328 bytes[Networking] Recv w seq: 54,708 pkts[Networking] Dropped : 6,514 pkts 10.64%[Networking] OutOfOrder: 0 pkts 0.00%[Networking] Duplicate : 0 pkts 0.00%[Networking] SeqLurch : 0 pkts 0.00%[Networking] Ping histogram: (369 total samples)[Networking] 0-25 : 0 0%[Networking] 25-50 : 369 100%[Networking] 50-75 : 0 0%[Networking] 75-100 : 0 0%[Networking] 100-125 : 0 0%[Networking] 125-150 : 0 0%[Networking] 150-200 : 0 0%[Networking] 200-300 : 0 0%[Networking] 300+ : 0 0%[Networking] Ping distribution:[Networking] 5% of pings <= 40ms[Networking] 50% of pings <= 40ms[Networking] 75% of pings <= 40ms[Networking] 95% of pings <= 41ms[Networking] 98% of pings <= 42ms[Networking] Connection quality histogram: (407 measurement intervals)[Networking] 100 : 5 1% (All packets received in order)[Networking] 99+ : 19 5%[Networking] 97-99 : 61 15%[Networking] 95-97 : 39 10%[Networking] 90-95 : 81 20%[Networking] 75-90 : 201 49%[Networking] 50-75 : 1 0%[Networking] <50 : 0 0%[Networking] dead : 0 0% (Expected to receive something but didn't)[Networking] Connection quality distribution:[Networking] 50% of intervals >= 90%[Networking] 75% of intervals >= 82%[Networking] 95% of intervals >= 78%[Networking] 98% of intervals >= 77%[Networking] Latency variance histogram not available[Networking] No connection transmit speed distribution available. (0 measurement intervals)[Networking] No connection recieve speed distribution available. (0 measurement intervals)[Networking] Backup router: fra#381 (162.254.197.164:27059) Ping = 59+4=63 (front+back=total)[Networking] [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 56 )[HostStateManager] Discarding pending request 'Remote Connect (=[A:1:3357637635:12944]), 55'[EngineServiceManager] SwitchToLoop levelload requested: id [56] addons []ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN[Client] LoadingDisplay changed from NONE to LOADING (map="")[HostStateManager] Idle (levelload)[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()[EngineServiceManager] SwitchToLoop game requested: id [56] addons [][Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)[Server] SV: maxplayers set to 1Initializing script VM......done[Server] SV: Spawn Server: [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server[Client] CL: CCreateGameClientJob creating client connection to 'loopback'[Networking] Connected loopback client=feda98d3@loopback:1 <-> server=fceeb7fd@loopback:0[Client] CL: Connected to 'loopback:1'[Server] SV: Sending server info to client 'Только на победу!' at loopback:0[Server] SV: WriteInitialSpawnGroups sending 1 groups[Client] Game: "Dota 2"[Client] Map: ""[Client] Players: 1 (0 bots) / 1 humans[Client] Build: 8301 (revision 5241616)[Client] Server Number: 28[SignonState] CL: CNetworkGameClient::ProcessServerInfoReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000457 seconds[Client] CL: CGameClientConnectPrerequisite connection succeededChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD[Client] LoadingDisplay changed from LOADING to NONE (map="")[Server] SV: IGameSystem::LoopActivateAllSystems[Host] HO: IGameSystem::LoopActivateAllSystems[Server] SV: Game started[Client] CL: IGameSystem::LoopActivateAllSystemsReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000467 seconds[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )[Server] SV: Sending full update to client Только на победу! (reason: initial update)[Client] CL: Receiving uncompressed update from server[Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds[Client] CL: Signon traffic "client": incoming 40.792 KB [7 pkts], outgoing 1.017 KB [7 pkts][Networking] Только loopback:0[1]: NetChan Setting Timeout to 20.00 seconds[SteamNetSockets] Discarding inactive session fra#381 (162.254.197.164:27059) for connection 3856624670. ConnectionShutdown[SteamNetSockets] Discarding inactive session sto2#227 (155.133.252.66:27025) for connection 3856624670. ConnectionShutdown[Networking] Steam datagram ticket found to connect to '=[A:1:3357637635:12944]'[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:3357637635:12944]), 57 )[EngineServiceManager] SwitchToLoop remoteconnect requested: id [57] addons [][Client] CL: IGameSystem::LoopDeactivateAllSystemsWriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 21131.715[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 20 tables[Server] SV: IGameSystem::LoopDeactivateAllSystems[Host] HO: IGameSystem::LoopDeactivateAllSystems[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)[Server] SV: Disconnect client 'Только на победу!' from server(1): NETWORK_DISCONNECT_SHUTDOWN[SignonState] Client 1 'Только на победу!' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 20 tablesWriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 21131.848[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 21131.883CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 21131.883[NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:3357637635:12944], connection #2037594129 SDR server steamid:90127589961726979(vport 0)[SteamNetSockets] Requesting session from sto2#227 (155.133.252.66:27025). Ping = 40+23=63 (front+back=total).[SteamNetSockets] [#2037594129 SDR server steamid:90127589961726979(vport 0)] Selecting sto2#227 (155.133.252.66:27025) as primary. (Ping = 40+23=63 (front+back=total).)[SteamNetSockets] Requesting session from fra#381 (162.254.197.164:27059). Ping = 59+4=63 (front+back=total).[SteamNetSockets] [#2037594129 SDR server steamid:90127589961726979(vport 0)] Selecting fra#381 (162.254.197.164:27059) as backup #1 (Ping = 59+4=63 (front+back=total).)[Client] Failed to connect to =[A:1:3357637635:12944]. Reason code 4001. Timeout; remote problem. Rx age server (never) relay 0.0s[Client] CL: Server disconnected: 80: NETWORK_DISCONNECT_REMOTE_TIMEOUT_CONNECTING[NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:3357637635:12944], handle #2037594129 (1000 CloseSocket)[Networking] Summary of connection [#2037594129 SDR server steamid:90127589961726979(vport 0)]:[Networking] End-to-end connection: closed due to problem detected locally, reason code 4001. (Timeout; remote problem. Rx age server (never) relay 0.0s)[Networking] Remote host is in data center 'lux'[Networking] Current rates:[Networking] Sent: 0.0 pkts/sec 0.0 K/sec[Networking] Recv: 0.0 pkts/sec 0.0 K/sec[Networking] Ping:63ms Max latency variance: ???ms[Networking] Est avail bandwidth: 128.0KB/s [Networking] Bytes buffered: 0[Networking] Lifetime stats:[Networking] Totals[Networking] Sent: 20 pkts 6,440 bytes[Networking] Recv: 0 pkts 0 bytes[Networking] No ping distribution available. (1 samples)[Networking] No connection quality distribution available. (0 measurement intervals)[Networking] Latency variance histogram not available[Networking] TX Speed histogram: (9 total samples)[Networking] 0 - 16 KB/s: 9 100%[Networking] 16 - 32 KB/s: 0 0%[Networking] 32 - 64 KB/s: 0 0%[Networking] 64 - 128 KB/s: 0 0%[Networking] 128 - 256 KB/s: 0 0%[Networking] 256 - 512 KB/s: 0 0%[Networking] 512 - 1024 KB/s: 0 0%[Networking] 1024+ KB/s: 0 0%[Networking] Transmit speed distribution:[Networking] 50% of speeds <= 0 KB/s[Networking] 75% of speeds <= 0 KB/s[Networking] RX Speed histogram: (9 total samples)[Networking] 0 - 16 KB/s: 9 100%[Networking] 16 - 32 KB/s: 0 0%[Networking] 32 - 64 KB/s: 0 0%[Networking] 64 - 128 KB/s: 0 0%[Networking] 128 - 256 KB/s: 0 0%[Networking] 256 - 512 KB/s: 0 0%[Networking] 512 - 1024 KB/s: 0 0%[Networking] 1024+ KB/s: 0 0%[Networking] Receive speed distribution:[Networking] 50% of speeds <= 0 KB/s[Networking] 75% of speeds <= 0 KB/s[Networking] No rate stats received from remote host[Networking] No lifetime stats received from remote host[Networking] Primary router: sto2#227 (155.133.252.66:27025) Ping = 40+23=63 (front+back=total)[Networking] Current rates:[Networking] Sent: 3.2 pkts/sec 0.9 K/sec[Networking] Recv: 0.6 pkts/sec 0.1 K/sec[Networking] Ping:40ms Max latency variance: ???ms[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)[Networking] Bytes buffered: 0[Networking] Lifetime stats:[Networking] Totals[Networking] Sent: 494,630 pkts 77,901,904 bytes[Networking] Recv: 537,031 pkts 353,180,249 bytes[Networking] Recv w seq: 536,919 pkts[Networking] Dropped : 1 pkts 0.00%[Networking] OutOfOrder: 0 pkts 0.00%[Networking] Duplicate : 0 pkts 0.00%[Networking] SeqLurch : 0 pkts 0.00%[Networking] Ping histogram: (3221 total samples)[Networking] 0-25 : 0 0%[Networking] 25-50 : 3192 99%[Networking] 50-75 : 29 1%[Networking] 75-100 : 0 0%[Networking] 100-125 : 0 0%[Networking] 125-150 : 0 0%[Networking] 150-200 : 0 0%[Networking] 200-300 : 0 0%[Networking] 300+ : 0 0%[Networking] Ping distribution:[Networking] 5% of pings <= 39ms[Networking] 50% of pings <= 40ms[Networking] 75% of pings <= 48ms[Networking] 95% of pings <= 49ms[Networking] 98% of pings <= 50ms[Networking] Connection quality histogram: (3271 measurement intervals)[Networking] 100 : 3271 100% (All packets received in order)[Networking] 99+ : 0 0%[Networking] 97-99 : 0 0%[Networking] 95-97 : 0 0%[Networking] 90-95 : 0 0%[Networking] 75-90 : 0 0%[Networking] 50-75 : 0 0%[Networking] <50 : 0 0%[Networking] dead : 0 0% (Expected to receive something but didn't)[Networking] Connection quality distribution:[Networking] 50% of intervals >= 100%[Networking] 75% of intervals >= 100%[Networking] 95% of intervals >= 100%[Networking] 98% of intervals >= 100%[Networking] Latency variance histogram: (497880 total measurements)[Networking] <1 : 429285 86%[Networking] 1-2 : 53655 11%[Networking] 2-5 : 14802 3%[Networking] 5-10 : 134 0%[Networking] 10-20 : 4 0%[Networking] >20 : 0 0%[Networking] No connection transmit speed distribution available. (0 measurement intervals)[Networking] No connection recieve speed distribution available. (0 measurement intervals)[Networking] Rate stats received from remote host 266.8s ago:[Networking] Sent: 0.1 pkts/sec 0.0 K/sec[Networking] Recv: 1.9 pkts/sec 0.6 K/sec[Networking] Ping:40ms Max latency variance: ???ms[Networking] Bytes buffered: 0[Networking] Lifetime stats received from remote host 413.6s ago:[Networking] Totals[Networking] Sent: 67,444 pkts 52,255,744 bytes[Networking] Recv: 54,711 pkts 8,291,328 bytes[Networking] Recv w seq: 54,708 pkts[Networking] Dropped : 6,514 pkts 10.64%[Networking] OutOfOrder: 0 pkts 0.00%[Networking] Duplicate : 0 pkts 0.00%[Networking] SeqLurch : 0 pkts 0.00%[Networking] Ping histogram: (369 total samples)[Networking] 0-25 : 0 0%[Networking] 25-50 : 369 100%[Networking] 50-75 : 0 0%[Networking] 75-100 : 0 0%[Networking] 100-125 : 0 0%[Networking] 125-150 : 0 0%[Networking] 150-200 : 0 0%[Networking] 200-300 : 0 0%[Networking] 300+ : 0 0%[Networking] Ping distribution:[Networking] 5% of pings <= 40ms[Networking] 50% of pings <= 40ms[Networking] 75% of pings <= 40ms[Networking] 95% of pings <= 41ms[Networking] 98% of pings <= 42ms[Networking] Connection quality histogram: (407 measurement intervals)[Networking] 100 : 5 1% (All packets received in order)[Networking] 99+ : 19 5%[Networking] 97-99 : 61 15%[Networking] 95-97 : 39 10%[Networking] 90-95 : 81 20%[Networking] 75-90 : 201 49%[Networking] 50-75 : 1 0%[Networking] <50 : 0 0%[Networking] dead : 0 0% (Expected to receive something but didn't)[Networking] Connection quality distribution:[Networking] 50% of intervals >= 90%[Networking] 75% of intervals >= 82%[Networking] 95% of intervals >= 78%[Networking] 98% of intervals >= 77%[Networking] Latency variance histogram not available[Networking] No connection transmit speed distribution available. (0 measurement intervals)[Networking] No connection recieve speed distribution available. (0 measurement intervals)[Networking] Backup router: fra#381 (162.254.197.164:27059) Ping = 59+4=63 (front+back=total)[Networking] [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 58 )[HostStateManager] Discarding pending request 'Remote Connect (=[A:1:3357637635:12944]), 57'[EngineServiceManager] SwitchToLoop levelload requested: id [58] addons []ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN[Client] LoadingDisplay changed from NONE to LOADING (map="")[HostStateManager] Idle (levelload)[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()[EngineServiceManager] SwitchToLoop game requested: id [58] addons [][Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)[Server] SV: maxplayers set to 1Initializing script VM......done[Server] SV: Spawn Server: [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server[Client] CL: CCreateGameClientJob creating client connection to 'loopback'[Networking] Connected loopback client=fd4e6c2b@loopback:1 <-> server=f5e6a3d5@loopback:0[Client] CL: Connected to 'loopback:1'[Server] SV: Sending server info to client 'Только на победу!' at loopback:0[Server] SV: WriteInitialSpawnGroups sending 1 groups[Client] Game: "Dota 2"[Client] Map: ""[Client] Players: 1 (0 bots) / 1 humans[Client] Build: 8301 (revision 5241616)[Client] Server Number: 29[SignonState] CL: CNetworkGameClient::ProcessServerInfoReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000467 seconds[Client] CL: CGameClientConnectPrerequisite connection succeededChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD[Client] LoadingDisplay changed from LOADING to NONE (map="")[Server] SV: IGameSystem::LoopActivateAllSystems[Host] HO: IGameSystem::LoopActivateAllSystems[Server] SV: Game started[Client] CL: IGameSystem::LoopActivateAllSystemsReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000421 seconds[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )[Server] SV: Sending full update to client Только на победу! (reason: initial update)[Client] CL: Receiving uncompressed update from server[Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds[Client] CL: Signon traffic "client": incoming 40.792 KB [7 pkts], outgoing 1.017 KB [7 pkts][Networking] Только loopback:0[1]: NetChan Setting Timeout to 20.00 seconds[SteamNetSockets] Discarding inactive session fra#381 (162.254.197.164:27059) for connection 2037594129. ConnectionShutdown[SteamNetSockets] Discarding inactive session sto2#227 (155.133.252.66:27025) for connection 2037594129. ConnectionShutdown[Console] Deleting lobby data from disk.[SOCache] CGCSOCacheUnsubscribedJob(owner=Нажмите, чтобы раскрыть...
Alhimik_caesar сказал(а):↑За последнею неделю я и мои двое друзей сталкивались с таким. Дважды мой друг, один раз я и мой другой друг.
Опять нашли какую то дырку, и абузят её твари.Нажмите, чтобы раскрыть...Ты не понял. Это не баг а прямое вмешательство в клиент с переносом официального лобби матча в личное лоби. Еще мне говорили что у чувака рейт как будто победа.
teseik сказал(а):↑Всем привет. Недавно я столкнулся с такой проблемой как крашер сервера.
Человек который проигрывает нарочно крашит игру. Люди которые с ним играли говорят:
Слова нечестного игрока: если что-то не так могу крашнуть серв перенеся его в лобби и то что так умеют делать только 3 человека.
Так вот. Играл он против меня. Крашнул.
Спустя месяц (сейчас): играет со мной, крашнул.
Игры как будто не существовало, в списке нет, не глянуть, единственное это консоль.
Упоминание "Только на победу" это мое игровое имя.
А нарушитель как я понял Techies, к слову были и авто-мины.
Вот то что выдала мне консоль (под конец попытка переподключиться раз 20)
Нажмите, чтобы раскрыть...Пиши в сапп стима,пусть чекают игрока,закинь им ссылку на него или какие-то данные как его опознать
Тема закрыта
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