Deadmau5 dieback music pack
17595
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Я так подозреваю что кто-то увидел что музыку deadmau5'a слили в сеть, и этот кто-то решил что будет нечестно, если его музыка будет бесплатной для этого форума,она ведь 350р стоит в стиме.Вот и наверное решили сделать по совести,взяли и удалили тему с халявной музыкой,но я благо скачать успел ее ).Возможно это не так,хотя как знать.Vergil992 сказал(а):↑кто знает)Нажмите, чтобы раскрыть...
ты вообще адекватный? я знаю кто такой дедмаус это раз, то что его треки крутят во всех клубах отношения к конкретно этому паку никакого не имеет, а пак полное говно. Я по фестивалям ездил еще когда дедмаус пешком под стол ходил (специально для тугих, имелось в виду что его тогда вообще не было еще на сцене), если что.Artady сказал(а):↑был на многих фестивалях? и хедлайнера не запомнил? чет в голосяндру проиграл. А треки его в каждом клубе крутят, куда не зайди. Так же на опенэйрах и фестивалях.Нажмите, чтобы раскрыть...
399р и да, я тоже успел ^_^MikeFlow сказал(а):↑Я так подозреваю что кто-то увидел что музыку deadmau5'a слили в сеть, и этот кто-то решил что будет нечестно, если его музыка будет бесплатной для этого форума,она ведь 350р стоит в стиме.Вот и наверное решили сделать по совести,взяли и удалили тему с халявной музыкой,но я благо скачать успел ее ).Возможно это не так,хотя как знать.Нажмите, чтобы раскрыть...
пс. на "фестивалях" не только прогрессив крутят, если что, и я был на тиесто, ван бурене, ван дайке, ферри корстене, и на куче других, по сравнению с ними дедмаус школяр и бомж, как и его саундArtady сказал(а):↑был на многих фестивалях? и хедлайнера не запомнил? чет в голосяндру проиграл. А треки его в каждом клубе крутят, куда не зайди. Так же на опенэйрах и фестивалях.Нажмите, чтобы раскрыть...
запилил рабочий заменитель. никаких глухих зон, все сопровождается мызыкой. https://dota2.ru/forum/threads/mertvaja-my111-dieback.774728/
Зашел в доту, играет мышь. Прочитал твой пост, открыл на youtube какой-то его трек (брута) - там какой-то дарк эмбиент был. И вот наложился один трек на другой... и как же это восхитительно получилось! о_Оvadim1221a сказал(а):↑Вот бы с carpenter brut что нибудь бы забахали или со стилистикой hotline Miami, сразу же купил быНажмите, чтобы раскрыть...
Дружище, опять удалили. Попробуй перезалить, пожалуйстаperfect.Flick сказал(а):↑запилил рабочий заменитель. никаких глухих зон, все сопровождается мызыкой. https://dota2.ru/forum/threads/mertvaja-my111-dieback.774728/Нажмите, чтобы раскрыть...
Мою тему снесли и дали РО за отсутствие вирустотала (как он может обезопасить?) много людей просто писали в личку. можешь взять файл с моего статуса в профиле - там все работает. пс. модеры сами должны проверять файлы вирустоталом, ибо любой может изи нае***ь со ссылками. ппс. ну и может не будете за такую чушь старожилам форума ро давать сходу? короче за людей вас не считаю, жду еще роUrantij сказал(а):↑Я пытался сделать пиратский пак deadmau5, но почему-то музыка Рошана и смоков не играет. Там и конфиги отличаются от стандартных, хоть и не сильно. Странно всё это, темы трут, трудно найти единомышленников, а соответственно и помощь.Нажмите, чтобы раскрыть...
Видел вариант, где не нужно качать музыку. Немного с конфигом пошаманить и всё. Всё равно спасибо, посмотрю, что я делал не такperfect.Flick сказал(а):↑Мою тему снесли и дали РО за отсутствие вирустотала (как он может обезопасить?) много людей просто писали в личку. можешь взять файл с моего статуса в профиле - там все работает. пс. модеры сами должны проверять файлы вирустоталом, ибо любой может изи нае***ь со ссылками. ппс. ну и может не будете за такую чушь старожилам форума ро давать сходу? короче за людей вас не считаю, жду еще роНажмите, чтобы раскрыть...
так и хотел, но пока делал только на конфиге, дали ро - весь интерес пропал, оставил так. можешь в конфиге перебить папку с valve_dota_001 на deadmau5_1 или как ее там и должно работать.Urantij сказал(а):↑Видел вариант, где не нужно качать музыку. Немного с конфигом пошаманить и всё. Всё равно спасибо, посмотрю, что я делал не такНажмите, чтобы раскрыть...
Да, я знаю. Прикол в том, что опять музыка работает не так. Видимо проблема у меня с клиентом доты. Ну и ладноperfect.Flick сказал(а):↑так и хотел, но пока делал только на конфиге, дали ро - весь интерес пропал, оставил так. можешь в конфиге перебить папку с valve_dota_001 на deadmau5_1 или как ее там и должно работать.Нажмите, чтобы раскрыть...
Urantij сказал(а):↑Да, я знаю. Прикол в том, что опять музыка работает не так. Видимо проблема у меня с клиентом доты. Ну и ладноНажмите, чтобы раскрыть...Спойлер: "game_sound_music.txt"// playgamesound valve_dota_001.music.ui_startup; playgamesound valve_dota_001.music.ui_main; playgamesound valve_dota_001.music.ui_world_map; playgamesound valve_dota_001.music.ui_hero_select; playgamesound valve_dota_001.music.countdown // playgamesound valve_dota_001.music.battle_01; playgamesound valve_dota_001.music.battle_01_end; playgamesound valve_dota_001.music.battle_02; playgamesound valve_dota_001.music.battle_02_end // playgamesound valve_dota_001.music.battle_03; playgamesound valve_dota_001.music.battle_03_end; playgamesound valve_dota_001.music.battle_end_countdown // playgamesound valve_dota_001.music.roshan; playgamesound valve_dota_001.music.roshan_end; playgamesound valve_dota_001.music.smoke; playgamesound valve_dota_001.music.smoke_end_hero; // playgamesound valve_dota_001.music.smoke_end_tower; playgamesound valve_dota_001.music.smoke_end_creep; playgamesound valve_dota_001.music.laning_01_layer_01 // playgamesound valve_dota_001.music.laning_01_layer_02; playgamesound valve_dota_001.music.laning_01_layer_03; playgamesound valve_dota_001.music.laning_02_layer_01 // playgamesound valve_dota_001.music.laning_02_layer_02; playgamesound valve_dota_001.music.laning_03_layer_01; playgamesound valve_dota_001.music.laning_03_layer_02 // playgamesound valve_dota_001.music.laning_03_layer_03; playgamesound valve_dota_001.music.killed; playgamesound valve_dota_001.music.dead; playgamesound valve_dota_001.music.ganked_sml // playgamesound valve_dota_001.music.ganked_med; playgamesound valve_dota_001.music.ganked_lg "valve_dota_001.music.ui_startup" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "#music/valve_dota_001/music/ui_startup_01.mp3" "wave" "#music/valve_dota_001/music/ui_startup_02.mp3" "wave" "#music/valve_dota_001/music/ui_startup_03.mp3" } "operator_stacks" { "update_stack" { "import_stack" "dota_update_music_stereo_worldmap_fadeout" } "start_stack" { "set_worldmap_flag" { "operator" "set_opvar_float" "execute_once" "true" "opvar" "dota_worldmap_flag" "input" "0.0" } "startup_music_stop" { "execute_once" "true" "input_execute" "1.0" "operator" "sys_stop_entries" "input_max_entries" "0.000000" "match_entity" "false" "match_substring" "true" "match_entry" ".music." } } "stop_stack" { "import_stack" "dota_stop_not_worldmap" } } } "valve_dota_001.music.ui_main" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "#music/valve_dota_001/music/ui_main_01.mp3" "wave" "#music/valve_dota_001/music/ui_main_02.mp3" } "operator_stacks" { "update_stack" { "import_stack" "dota_update_music_stereo_worldmap_fadeout" } "stop_stack" { "import_stack" "dota_stop_not_worldmap" "repeat_secondary_ui_entry" { "entry_name" "valve_dota_001.music.ui_main" } } } } // used code // moved "valve_dota_001.music.ui_hero_select" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/ui_hero_select.wav" "operator_stacks" { "start_stack" { "import_stack" "dota_start_hero_select" } "update_stack" { "import_stack" "dota_update_music_stereo_track_update" "block_hero_picker_entries" { "operator" "sys_block_entries" "input_active" "1.0" "input_duration" "0.5" "match_substring" "true" "match_entry" ".music.ui_hero_select" "match_channel" "false" "match_entity" "false" } "volume_fade_out" { "input_max" "2" } } "stop_stack" { "import_stack" "dota_stop_hero_select" } } } // used code // moved "valve_dota_001.music.countdown" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/countdown.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "0.00" "track_name" "main" "track_priority" "1" "priority_override" "true" } } "start_stack" { "import_stack" "dota_start_music_type_tracker" "add_music_value" { "input2" "4096" //Prehorn music } "set_prehorn_opvar" { "operator" "set_opvar_float" "opvar" "music_prehorn_playing" "input" "1.0" } "select_music_stop" { "execute_once" "true" "input_execute" "1.0" "operator" "sys_stop_entries" "input_max_entries" "0.000000" "match_entity" "false" "match_substring" "true" "match_entry" ".music.ui_hero_select" } } "update_stack" { "import_stack" "dota_update_music_stereo_track_update" "volume_fade_in" { "input_max" "5.0" } "volume_fade_out" { "input_max" "3.0" } "block_prehorn_entries" { "operator" "sys_block_entries" "input_active" "1.0" "input_duration" "0.5" "match_substring" "true" "match_entry" ".music.countdown" "match_channel" "false" "match_entity" "false" } } "stop_stack" { "import_stack" "dota_stop_music_type_tracker" "remove_music_value" { "input2" "4096" //Prehorn } "set_prehorn_opvar" { "operator" "set_opvar_float" "opvar" "music_prehorn_playing" "input" "0.0" } } } } // no code, called battle music picker "valve_dota_001.music.battle_01" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/battle_01.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "4.3636" "end_point" "39.2728" "track_name" "main" "sync_track_name" "main" "track_priority" "45" "syncpoints" { "syncpoints_1" { "1" "4.3636" "2" "8.7273" "3" "13.0901" "4" "17.4546" "5" "21.8182" "6" "26.1819" "7" "30.5455" "8" "34.9092" "9" "39.2728" } } "override_priority" "false" } } "prestart_stack" //replaces null.wav { "sync_track_syncpoints" { "operator" "track_queue" "syncpoint_list" "syncpoints_1" } } "start_stack" { "get_debug_printing_opvar" { "operator" "get_opvar_float" "opvar" "debug_print_music" } "**************BATTLE MUSIC STARTED**************" { "execute_once" "false" "input_execute" "@get_debug_printing_opvar.output" "operator" "util_print_float" "input" "1.0" } "import_stack" "dota_start_music_type_tracker" "add_music_value" { "input2" "4" //Battle } "import_stack" "dota_spectator_flag_set" } "update_stack" { "import_stack" "dota_update_music_battle_usat" "mixer" { "mixgroup" "MusicHDR" } "volume_fade_out" { "input_max" "2.0" } "update_track" { "autoqueue_entry_at_end_point" "valve_dota_001.music.battle_01" } } "stop_stack" //have to do this in the syop stack, because _End doesnt get called in some cases (like death) { "import_stack" "dota_stop_music_type_tracker" "remove_music_value" { "input2" "4" //Battle } "get_debug_printing_opvar" //set the opvar to 0.0, do this once only. //this is for debugging { "operator" "get_opvar_float" "opvar" "debug_print_music" } "**************BATTLE MUSIC KILLED**************" { "execute_once" "false" "input_execute" "@get_debug_printing_opvar.output" "operator" "util_print_float" "input" "1.0" } } } } // no code, called if matches "epic" "valve_dota_001.music.battle_01_end" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/battle_01_end.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "0.000" "end_point" "12.000" "track_name" "main" "sync_track_name" "main" "track_priority" "47" "syncpoints" { "syncpoints_1" { "1" "4.3636" "2" "8.7273" } } "override_priority" "false" } } "prestart_stack" //replaces null.wav { "sync_track_syncpoints" { "operator" "track_queue" "syncpoint_list" "syncpoints_1" } } "start_stack" { "import_stack" "dota_spectator_flag_set" "set_spectator_flag_opar" { "input" "0.0" } } "update_stack" { "import_stack" "dota_update_music_stereo_track_update" "mixer" { "mixgroup" "MusicHDR" } "battle_music_stop" { "execute_once" "true" "input_execute" "1.0" "operator" "sys_stop_entries" "input_max_entries" "0.000000" "match_entity" "false" "match_substring" "true" "match_entry" ".music.battle_0" } } } } "valve_dota_001.music.battle_02" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/battle_02.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "7.50" "end_point" "67.50" "track_name" "main" "sync_track_name" "main" "track_priority" "45" "syncpoints" { "syncpoints_1" { "1" "7.50" "2" "11.25" "3" "15.0" "4" "18.75" "5" "22.50" "6" "26.25" "7" "30.00" "8" "33.75" "9" "37.50" "10" "41.25" "11" "45.00" "12" "48.75" "13" "52.50" "14" "56.25" "15" "60.00" "16" "63.75" "17" "67.50" } } "override_priority" "false" } } "prestart_stack" //replaces null.wav { "sync_track_syncpoints" { "operator" "track_queue" "syncpoint_list" "syncpoints_1" } } "start_stack" { "get_debug_printing_opvar" { "operator" "get_opvar_float" "opvar" "debug_print_music" } "**************BATTLE MUSIC STARTED**************" { "execute_once" "false" "input_execute" "@get_debug_printing_opvar.output" "operator" "util_print_float" "input" "1.0" } "import_stack" "dota_start_music_type_tracker" "add_music_value" { "input2" "4" //Battle } "import_stack" "dota_spectator_flag_set" } "update_stack" { "import_stack" "dota_update_music_battle_usat" "mixer" { "mixgroup" "MusicHDR" } "volume_fade_out" { "input_max" "2.0" } "speakers_output" { "input_speakers" "0.0" } "speakers_output_fix" { "operator" "sys_output" "input_speakers" "@speakers_limit.output" "output" "speakers" } "update_track" { "autoqueue_entry_at_end_point" "valve_dota_001.music.battle_02" } } "stop_stack" //have to do this in the syop stack, because _End doesnt get called in some cases (like death) { "import_stack" "dota_stop_music_type_tracker" "remove_music_value" { "input2" "4" //Battle } "get_debug_printing_opvar" //set the opvar to 0.0, do this once only. //this is for debugging { "operator" "get_opvar_float" "opvar" "debug_print_music" } "**************BATTLE MUSIC KILLED**************" { "execute_once" "false" "input_execute" "@get_debug_printing_opvar.output" "operator" "util_print_float" "input" "1.0" } } } } "valve_dota_001.music.battle_02_end" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/battle_02_end.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "1.875" "end_point" "9.000" "track_name" "main" "sync_track_name" "main" "track_priority" "47" "syncpoints" { "syncpoints_1" { "1" "1.875" "2" "9.000" } } "override_priority" "false" } } "prestart_stack" //replaces null.wav { "sync_track_syncpoints" { "operator" "track_queue" "syncpoint_list" "syncpoints_1" } } "start_stack" { "import_stack" "dota_spectator_flag_set" "set_spectator_flag_opar" { "input" "0.0" } } "update_stack" { "import_stack" "dota_update_music_stereo_track_update" "mixer" { "mixgroup" "MusicHDR" } "battle_music_stop" { "execute_once" "true" "input_execute" "1.0" "operator" "sys_stop_entries" "input_max_entries" "0.000000" "match_entity" "false" "match_substring" "true" "match_entry" ".music.battle_0" } } } } // no code, called local "valve_dota_001.music.battle_03" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/battle_03.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "0.00" "end_point" "60.00" "track_name" "main" "sync_track_name" "main" "track_priority" "45" "syncpoints" { "syncpoints_1" { "1" "7.50" "2" "11.25" "3" "15.0" "4" "18.75" "5" "22.50" "6" "26.25" "7" "30.00" "8" "33.75" "9" "37.50" "10" "41.25" "11" "45.00" "12" "48.75" "13" "52.50" "14" "56.25" "15" "60.00" } } "override_priority" "false" } } "prestart_stack" //replaces null.wav { "sync_track_syncpoints" { "operator" "track_queue" "syncpoint_list" "syncpoints_1" } } "start_stack" { "get_debug_printing_opvar" { "operator" "get_opvar_float" "opvar" "debug_print_music" } "**************BATTLE MUSIC STARTED**************" { "execute_once" "false" "input_execute" "@get_debug_printing_opvar.output" "operator" "util_print_float" "input" "1.0" } "import_stack" "dota_start_music_type_tracker" "add_music_value" { "input2" "4" //Battle } "import_stack" "dota_spectator_flag_set" } "update_stack" { "import_stack" "dota_update_music_battle_usat" "mixer" { "mixgroup" "MusicHDR" } "volume_fade_out" { "input_max" "2.0" } "update_track" { "autoqueue_entry_at_end_point" "valve_dota_001.music.battle_03" } } "stop_stack" //have to do this in the syop stack, because _End doesnt get called in some cases (like death) { "import_stack" "dota_stop_music_type_tracker" "remove_music_value" { "input2" "4" //Battle } "get_debug_printing_opvar" //set the opvar to 0.0, do this once only. //this is for debugging { "operator" "get_opvar_float" "opvar" "debug_print_music" } "**************BATTLE MUSIC KILLED**************" { "execute_once" "false" "input_execute" "@get_debug_printing_opvar.output" "operator" "util_print_float" "input" "1.0" } } } } // no code, called local "valve_dota_001.music.battle_03_end" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/battle_03_end.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "0.0" "end_point" "11.0" "track_name" "main" "sync_track_name" "main" "track_priority" "47" "syncpoints" { "syncpoints_1" { "1" "0.0" "2" "7.5" } } "override_priority" "false" } } "prestart_stack" //replaces null.wav { "sync_track_syncpoints" { "operator" "track_queue" "syncpoint_list" "syncpoints_1" } } "start_stack" { "import_stack" "dota_spectator_flag_set" "set_spectator_flag_opar" { "input" "0.0" } } "update_stack" { "import_stack" "dota_update_music_stereo_track_update" "mixer" { "mixgroup" "MusicHDR" } "battle_music_stop" { "execute_once" "true" "input_execute" "1.0" "operator" "sys_stop_entries" "input_max_entries" "0.000000" "match_entity" "false" "match_substring" "true" "match_entry" ".music.battle_0" } } } } "valve_dota_001.music.battle_end_countdown" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/battle_01_end.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "1.118" "end_point" "5.59" "track_name" "main" "sync_track_name" "main" "track_priority" "47" "syncpoints" { "syncpoints_1" { "1" "1.118" "2" "5.59" } } "override_priority" "false" } } "prestart_stack" //replaces null.wav { "sync_track_syncpoints" { "operator" "track_queue" "syncpoint_list" "syncpoints_1" } } "update_stack" { "import_stack" "dota_update_music_stereo_track_update" } } } // no code, call local "valve_dota_001.music.roshan" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/roshan.mp3" "soundentry_version" "2" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "0.5" "end_point" "42.5" "track_name" "main" "sync_track_name" "main" "track_priority" "40" "syncpoints" { "syncpoints_1" { "1" "0.5" "2" "4.0" "3" "7.5" "4" "11.0" "5" "14.5" "6" "18.0" "7" "21.5" "8" "25.0" "9" "28.5" "10" "32.0" "11" "35.5" "12" "39.0" "13" "42.5" } } "override_priority" "false" } } "prestart_stack" //replaces null.wav { "sync_track_syncpoints" { "operator" "track_queue" "syncpoint_list" "syncpoints_1" } } "start_stack" { "import_stack" "dota_start_music_type_tracker" "add_music_value" { "input2" "128" //Roshan } } "update_stack" { "import_stack" "dota_opvar_smoothing_update" "mixer" { "mixgroup" "MusicHDR" } "get_live_value_opvar" //Get the current from-the-game battle score { "operator" "get_opvar_float" "opvar" "music_roshan_health_state" //replace me } "get_smooth_value_opvar" //get our smoothed version of the battle score { "operator" "get_opvar_float" "opvar" "music_roshan_health_state_smooth" //replace me } "get_attack_value_opvar" { "operator" "get_opvar_float" "opvar" "music_roshan_attack_state" } "remap_travel_distance_to_time" { "input_X1" "0.1" "input_Y1" "0.1" "input_X2" "5.0" "input_Y2" "2.0" "input_X3" "8.0" "input_Y3" "2.0" "input_X4" "10.0" "input_Y4" "4.0" } "remap_travel_distance_to_time_falling" { "input_X1" "0.1" "input_Y1" "0.1" "input_X2" "5.0" "input_Y2" "2.0" "input_X3" "8.0" "input_Y3" "2.0" "input_X4" "10.0" "input_Y4" "4.0" } "set_opvar" { "opvar" "music_roshan_health_state_smooth" } "remap_health_to_vol" //health is 0-100 { "operator" "math_curve_2d_4knot" "curve_type" "linear" "input" "@opvar_value_ramp.output" "input_X1" "15.0" "input_Y1" "1.0" "input_X2" "25.0" "input_Y2" "0.9" "input_X3" "95.0" "input_Y3" "0.35" "input_X4" "100.0" "input_Y4" "0.1" } "fadetime_compare" //use shorter fadetime if Roshan is dead { "operator" "math_float" "apply" "equals" "input1" "@get_attack_value_opvar.output" "input2" "2.0" } "fadetime_short" { "operator" "math_float" "apply" "mult" "input1" "1.0" "input2" "0.5" } "fadetime_long" { "operator" "math_float" "apply" "mult" "input1" "3.0" "input2" "1.0" } "fadetime_logic_switch" { "operator" "math_logic_switch" "input1" "@fadetime_long.output" "input2" "@fadetime_short.output" "input_switch" "@opvar_smoothing_difference_compare.output" } "import_stack" "dota_update_music_stereo_track_update" "volume_fade_out" { "input_max" "@fadetime_logic_switch.output" } "external_scaler" { "operator" "math_float" "apply" "mult" "input2" "@remap_health_to_vol.output" } "speakers_limit" { "input2" "@external_scaler.output" } "speakers_output" { "input_speakers" "0.0" } "speakers_output_fix" { "operator" "sys_output" "input_speakers" "@speakers_limit.output" "output" "speakers" } "speakers_output_fix" { "operator" "sys_output" "input_speakers" "@speakers_limit.output" "output" "speakers" } "update_track" { "autoqueue_entry_at_end_point" "valve_dota_001.music.roshan" } } "stop_stack" { "import_stack" "dota_stop_music_type_tracker" "remove_music_value" { "input2" "128" //Roshan } } } } // no code, called above "valve_dota_001.music.roshan_end" { "channel" "CHAN_STATIC" "volume" "0.8" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/roshan_end.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "0.5" "end_point" "2.5" "track_name" "main" "sync_track_name" "main" "track_priority" "42" "syncpoints" { "syncpoints_1" { "1" "0.5" "2" "2.5" } } "override_priority" "false" } } "prestart_stack" //replaces null.wav { "sync_track_syncpoints" { "operator" "track_queue" "syncpoint_list" "syncpoints_1" } } "update_stack" { "import_stack" "dota_update_music_stereo_track_update" } } } "valve_dota_001.music.smoke" { "channel" "CHAN_STATIC" "volume" "0.8" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/smoke.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "0.5" "end_point" "2.5" "track_name" "main" "sync_track_name" "main" "track_priority" "5" "override_priority" "false" } } "start_stack" { "import_stack" "dota_start_music_type_tracker" "add_music_value" { "input2" "8192" //Roshan } } "update_stack" { "import_stack" "dota_update_music_stereo_track_update" "volume_fade_out" { "input_max" "3.0" } "speakers_output" { "input_speakers" "0.0" } "speakers_output_fix" { "operator" "sys_output" "input_speakers" "@speakers_limit.output" "output" "speakers" } } "stop_stack" { "import_stack" "dota_stop_music_type_tracker" "remove_music_value" { "input2" "8192" //Roshan } } } } // no code, called above "valve_dota_001.music.smoke_end_hero" { "channel" "CHAN_STATIC" "volume" "0.8" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/smoke_end_hero.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "0.5" "end_point" "2.5" "track_name" "main" "sync_track_name" "main" "track_priority" "10" "override_priority" "false" } } "update_stack" { "import_stack" "dota_update_music_stereo_track_update" "speakers_output" { "input_speakers" "0.0" } "speakers_output_fix" { "operator" "sys_output" "input_speakers" "@speakers_limit.output" "output" "speakers" } } } } // called above "valve_dota_001.music.smoke_end_tower" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/smoke_end.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "2.0" "end_point" "9.66" "track_name" "main" "sync_track_name" "main" "track_priority" "10" "syncpoints" { "syncpoints_1" { "1" "2.0" "2" "9.66" } } "override_priority" "false" } } "update_stack" { "import_stack" "dota_update_music_stereo_track_update" "speakers_output" { "input_speakers" "0.0" } "speakers_output_fix" { "operator" "sys_output" "input_speakers" "@speakers_limit.output" "output" "speakers" } } } } // called above "valve_dota_001.music.smoke_end_creep" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/smoke_end.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "2.0" "end_point" "9.66" "track_name" "main" "sync_track_name" "main" "track_priority" "10" "syncpoints" { "syncpoints_1" { "1" "2.0" "2" "9.66" } } "override_priority" "false" } } "update_stack" { "import_stack" "dota_update_music_stereo_track_update" "speakers_output" { "input_speakers" "0.0" } "speakers_output_fix" { "operator" "sys_output" "input_speakers" "@speakers_limit.output" "output" "speakers" } } } } ////////////////////////////////////////////////////////////////////////////////////////// "valve_dota_001.music.laning_01_layer_01" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/laning_01_layer_01.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "0" "end_point" "161.802" "track_name" "explore1" "sync_track_name" "explore1" "track_priority" "1" "syncpoints" { "syncpoints_1" { "1" "0.000" "2" "161.802" } } "override_priority" "false" } } "prestart_stack" //replaces null.wav { "sync_track_syncpoints" { "operator" "track_queue" "syncpoint_list" "syncpoints_1" } } "start_stack" { "get_random_delay_opvar" { "operator" "get_opvar_float" "opvar" "laning_01_random_delay_opvar" } "explore_music_delay_output" { "operator" "sys_output" "input_float" "@get_random_delay_opvar.output" //delays the start of a sound by a random amount "output" "delay" } "get_debug_printing_opvar" //set the opvar to 0.0, do this once only. //this is for debugging { "operator" "get_opvar_float" "opvar" "debug_print_music" } } "update_stack" { "import_stack" "dota_update_music_4layer_track_update" "intensity_to_vol_remap" { "input_X1" "0.0" "input_Y1" "0.66" "input_X2" "0.5" "input_Y2" "0.75" "input_X3" "0.75" "input_Y3" "1.0" "input_X4" "1.0" "input_Y4" "1.0" } "speakers_limit" { "input2" "@speaker_volume.output" } // "update_track" // { // "operator" "track_update" // "stop_channel_on_track" "false" // } } "stop_stack" { "4layer_stop" { "operator" "sys_stop_entries" "input_execute" "1.0" "input_max_entries" "0.000000" "match_entry" ".music.laning" "match_entity" "false" "match_substring" "true" } "4layer_stop_loop" { "operator" "sys_stop_entries" "input_execute" "1.0" "input_max_entries" "0.000000" "match_entry" "DOTAMusic.Laning_01" "match_entity" "false" "match_substring" "false" } } } } "valve_dota_001.music.laning_01_layer_02" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/laning_01_layer_02.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "0" "end_point" "161.802" "track_name" "explore2" "sync_track_name" "explore2" "track_priority" "1" "syncpoints" { "syncpoints_1" { "1" "0.000" "2" "161.802" } } "override_priority" "false" } } "prestart_stack" //replaces null.wav { "sync_track_syncpoints" { "operator" "track_queue" "syncpoint_list" "syncpoints_1" } } "start_stack" { "get_random_delay_opvar" { "operator" "get_opvar_float" "opvar" "laning_01_random_delay_opvar" } "explore_music_delay_output" { "operator" "sys_output" "input_float" "@get_random_delay_opvar.output" //delays the start of a sound by a random amount "output" "delay" } } "update_stack" { "import_stack" "dota_update_music_4layer_track_update" "intensity_to_vol_remap" { "input_X1" "0.0" "input_Y1" "0.1" "input_X2" "0.25" "input_Y2" "0.25" "input_X3" "0.5" "input_Y3" "0.75" "input_X4" "0.75" "input_Y4" "1.0" } "speakers_limit" { "input2" "@speaker_volume.output" } // "update_track" // { // "operator" "track_update" // "stop_channel_on_track" "false" // } } "stop_stack" { "4layer_stop" { "operator" "sys_stop_entries" "input_execute" "1.0" "input_max_entries" "0.000000" "match_entry" ".music.laning" "match_entity" "false" "match_substring" "true" } "4layer_stop_loop" { "operator" "sys_stop_entries" "input_execute" "1.0" "input_max_entries" "0.000000" "match_entry" "DOTAMusic.Laning_01" "match_entity" "false" "match_substring" "false" } } } } "valve_dota_001.music.laning_01_layer_03" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/laning_01_layer_03.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "0" "end_point" "161.802" "track_name" "explore3" "sync_track_name" "explore3" "track_priority" "1" "syncpoints" { "syncpoints_1" { "1" "0.000" "2" "161.802" } } "override_priority" "false" } } "prestart_stack" //replaces null.wav { "sync_track_syncpoints" { "operator" "track_queue" "syncpoint_list" "syncpoints_1" } } "start_stack" { "get_random_delay_opvar" { "operator" "get_opvar_float" "opvar" "laning_01_random_delay_opvar" } "explore_music_delay_output" { "operator" "sys_output" "input_float" "@get_random_delay_opvar.output" //delays the start of a sound by a random amount "output" "delay" } } "update_stack" { "import_stack" "dota_update_music_4layer_track_update" "intensity_to_vol_remap" { "input_X1" "0.0" "input_Y1" "0.1" "input_X2" "0.5" "input_Y2" "0.33" "input_X3" "0.75" "input_Y3" "0.66" "input_X4" "1.0" "input_Y4" "1.0" } "speakers_limit" { "input2" "@speaker_volume.output" } // "update_track" // { // "operator" "track_update" // "stop_channel_on_track" "false" // } } "stop_stack" { "4layer_stop" { "operator" "sys_stop_entries" "input_execute" "1.0" "input_max_entries" "0.000000" "match_entry" ".music.laning" "match_entity" "false" "match_substring" "true" } "4layer_stop_loop" { "operator" "sys_stop_entries" "input_execute" "1.0" "input_max_entries" "0.000000" "match_entry" "DOTAMusic.Laning_01" "match_entity" "false" "match_substring" "false" } } } } "valve_dota_001.music.laning_02_layer_01" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/laning_02_layer_01.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "0" "end_point" "161.802" "track_name" "explore1" "sync_track_name" "explore1" "track_priority" "1" "syncpoints" { "syncpoints_1" { "1" "0.000" "2" "161.802" } } "override_priority" "false" } } "prestart_stack" //replaces null.wav { "sync_track_syncpoints" { "operator" "track_queue" "syncpoint_list" "syncpoints_1" } } "start_stack" { "get_random_delay_opvar" { "operator" "get_opvar_float" "opvar" "laning_02_random_delay_opvar" } "explore_music_delay_output" { "operator" "sys_output" "input_float" "@get_random_delay_opvar.output" //delays the start of a sound by a random amount "output" "delay" } "get_debug_printing_opvar" //set the opvar to 0.0, do this once only. //this is for debugging { "operator" "get_opvar_float" "opvar" "debug_print_music" } } "update_stack" { "import_stack" "dota_update_music_4layer_track_update" "intensity_to_vol_remap" { "input_X1" "0.0" "input_Y1" "0.5" "input_X2" "0.5" "input_Y2" "0.75" "input_X3" "0.75" "input_Y3" "1.0" "input_X4" "1.0" "input_Y4" "1.0" } "speakers_limit" { "input2" "@speaker_volume.output" } } "stop_stack" { "4layer_stop" { "operator" "sys_stop_entries" "input_execute" "1.0" "input_max_entries" "0.000000" "match_entry" ".music.laning" "match_entity" "false" "match_substring" "true" } "4layer_stop_loop" { "operator" "sys_stop_entries" "input_execute" "1.0" "input_max_entries" "0.000000" "match_entry" "DOTAMusic.Laning_02" "match_entity" "false" "match_substring" "false" } } } } "valve_dota_001.music.laning_02_layer_02" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/laning_02_layer_02.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "0" "end_point" "161.802" "track_name" "explore2" "sync_track_name" "explore2" "track_priority" "1" "syncpoints" { "syncpoints_1" { "1" "0.000" "2" "161.802" } } "override_priority" "false" } } "prestart_stack" //replaces null.wav { "sync_track_syncpoints" { "operator" "track_queue" "syncpoint_list" "syncpoints_1" } } "start_stack" { "get_random_delay_opvar" { "operator" "get_opvar_float" "opvar" "laning_02_random_delay_opvar" } "explore_music_delay_output" { "operator" "sys_output" "input_float" "@get_random_delay_opvar.output" //delays the start of a sound by a random amount "output" "delay" } } "update_stack" { "import_stack" "dota_update_music_4layer_track_update" "intensity_to_vol_remap" { "input_X1" "0.0" "input_Y1" "0.1" "input_X2" "0.25" "input_Y2" "0.25" "input_X3" "0.5" "input_Y3" "0.5" "input_X4" "0.75" "input_Y4" "1.0" } "speakers_limit" { "input2" "@speaker_volume.output" } } "stop_stack" { "4layer_stop" { "operator" "sys_stop_entries" "input_execute" "1.0" "input_max_entries" "0.000000" "match_entry" ".music.laning" "match_entity" "false" "match_substring" "true" } "4layer_stop_loop" { "operator" "sys_stop_entries" "input_execute" "1.0" "input_max_entries" "0.000000" "match_entry" "DOTAMusic.Laning_02" "match_entity" "false" "match_substring" "false" } } } } "valve_dota_001.music.laning_02_layer_03" { "channel" "CHAN_STATIC" "volume" "0.0" "soundlevel" "SNDLVL_NONE" "wave" "music/null_lp.wav" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "0" //"end_point" "161.802" "track_name" "explore2" "sync_track_name" "explore2" "track_priority" "1" "syncpoints" { "syncpoints_1" { "1" "0.000" "2" "161.802" } } "override_priority" "false" } } "prestart_stack" //replaces null.wav { "sync_track_syncpoints" { "operator" "track_queue" "syncpoint_list" "syncpoints_1" } } "start_stack" { "get_random_delay_opvar" { "operator" "get_opvar_float" "opvar" "laning_02_random_delay_opvar" } "explore_music_delay_output" { "operator" "sys_output" "input_float" "@get_random_delay_opvar.output" //delays the start of a sound by a random amount "output" "delay" } } "update_stack" { "import_stack" "dota_update_music_4layer_track_update" "intensity_to_vol_remap" { "input_X1" "0.1" "input_Y1" "0.1" "input_X2" "0.25" "input_Y2" "1.0" "input_X3" "0.25" "input_Y3" "1.0" "input_X4" "0.25" "input_Y4" "1.0" } "speakers_limit" { "input2" "@speaker_volume.output" } } "stop_stack" { "4layer_stop" { "operator" "sys_stop_entries" "input_execute" "1.0" "input_max_entries" "0.000000" "match_entry" ".music.laning" "match_entity" "false" "match_substring" "true" } "4layer_stop_loop" { "operator" "sys_stop_entries" "input_execute" "1.0" "input_max_entries" "0.000000" "match_entry" "DOTAMusic.Laning_02" "match_entity" "false" "match_substring" "false" } } } } //BLOCKEND "valve_dota_001.music.laning_03_layer_01" { "channel" "CHAN_STATIC" "volume" "0.8" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/laning_03_layer_01.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "0" "end_point" "161.802" "track_name" "explore1" "sync_track_name" "explore1" "track_priority" "1" "syncpoints" { "syncpoints_1" { "1" "0.000" "2" "161.802" } } "override_priority" "false" } } "prestart_stack" //replaces null.wav { "sync_track_syncpoints" { "operator" "track_queue" "syncpoint_list" "syncpoints_1" } } "start_stack" { "get_random_delay_opvar" { "operator" "get_opvar_float" "opvar" "laning_02_random_delay_opvar" } "explore_music_delay_output" { "operator" "sys_output" "input_float" "@get_random_delay_opvar.output" //delays the start of a sound by a random amount "output" "delay" } "get_debug_printing_opvar" //set the opvar to 0.0, do this once only. //this is for debugging { "operator" "get_opvar_float" "opvar" "debug_print_music" } } "update_stack" { "import_stack" "dota_update_music_4layer_track_update" "intensity_to_vol_remap" { "input_X1" "0.0" "input_Y1" "0.5" "input_X2" "0.5" "input_Y2" "0.66" "input_X3" "0.75" "input_Y3" "1.0" "input_X4" "1.0" "input_Y4" "1.0" } "speakers_limit" { "input2" "@speaker_volume.output" } } "stop_stack" { "4layer_stop" { "operator" "sys_stop_entries" "input_execute" "1.0" "input_max_entries" "0.000000" "match_entry" ".music.laning" "match_entity" "false" "match_substring" "true" } "4layer_stop_loop" { "operator" "sys_stop_entries" "input_execute" "1.0" "input_max_entries" "0.000000" "match_entry" "DOTAMusic.Laning_02" "match_entity" "false" "match_substring" "false" } } } } "valve_dota_001.music.laning_03_layer_02" { "channel" "CHAN_STATIC" "volume" "0.8" "soundlevel" "SNDLVL_NONE" "wave" "#music/valve_dota_001/music/laning_03_layer_02.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "0" "end_point" "161.802" "track_name" "explore2" "sync_track_name" "explore2" "track_priority" "1" "syncpoints" { "syncpoints_1" { "1" "0.000" "2" "161.802" } } "override_priority" "false" } } "prestart_stack" //replaces null.wav { "sync_track_syncpoints" { "operator" "track_queue" "syncpoint_list" "syncpoints_1" } } "start_stack" { "get_random_delay_opvar" { "operator" "get_opvar_float" "opvar" "laning_03_random_delay_opvar" } "explore_music_delay_output" { "operator" "sys_output" "input_float" "@get_random_delay_opvar.output" //delays the start of a sound by a random amount "output" "delay" } } "update_stack" { "import_stack" "dota_update_music_4layer_track_update" "intensity_to_vol_remap" { "input_X1" "0.0" "input_Y1" "0.1" "input_X2" "0.25" "input_Y2" "0.25" "input_X3" "0.5" "input_Y3" "0.5" "input_X4" "0.75" "input_Y4" "1.0" } "speakers_limit" { "input2" "@speaker_volume.output" } } "stop_stack" { "4layer_stop" { "operator" "sys_stop_entries" "input_execute" "1.0" "input_max_entries" "0.000000" "match_entry" ".music.laning" "match_entity" "false" "match_substring" "true" } "4layer_stop_loop" { "operator" "sys_stop_entries" "input_execute" "1.0" "input_max_entries" "0.000000" "match_entry" "DOTAMusic.Laning_03" "match_entity" "false" "match_substring" "false" } } } } "valve_dota_001.music.laning_03_layer_03" { "channel" "CHAN_STATIC" "volume" "0.0" "soundlevel" "SNDLVL_NONE" "wave" "music/null_lp.wav" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "0" //"end_point" "161.802" "track_name" "explore2" "sync_track_name" "explore2" "track_priority" "1" "syncpoints" { "syncpoints_1" { "1" "0.000" "2" "161.802" } } "override_priority" "false" } } "prestart_stack" //replaces null.wav { "sync_track_syncpoints" { "operator" "track_queue" "syncpoint_list" "syncpoints_1" } } "start_stack" { "get_random_delay_opvar" { "operator" "get_opvar_float" "opvar" "laning_03_random_delay_opvar" } "explore_music_delay_output" { "operator" "sys_output" "input_float" "@get_random_delay_opvar.output" //delays the start of a sound by a random amount "output" "delay" } } "update_stack" { "import_stack" "dota_update_music_4layer_track_update" "intensity_to_vol_remap" { "input_X1" "0.1" "input_Y1" "0.1" "input_X2" "0.25" "input_Y2" "1.0" "input_X3" "0.25" "input_Y3" "1.0" "input_X4" "0.25" "input_Y4" "1.0" } "speakers_limit" { "input2" "@speaker_volume.output" } } "stop_stack" { "4layer_stop" { "operator" "sys_stop_entries" "input_execute" "1.0" "input_max_entries" "0.000000" "match_entry" ".music.laning" "match_entity" "false" "match_substring" "true" } "4layer_stop_loop" { "operator" "sys_stop_entries" "input_execute" "1.0" "input_max_entries" "0.000000" "match_entry" "DOTAMusic.Laning_03" "match_entity" "false" "match_substring" "false" } } } } //BLOCKEND "valve_dota_001.music.killed" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "#music/valve_dota_001/music/killed.mp3" "operator_stacks" { "soundentry_operator_data" { "track_data" { "start_point" "0.00" // "end_point" "9.61" // "track_name" "stinger_high_priority" "track_name" "dead" //"sync_track_name" "main" // "track_priority" "50" "track_priority" "55" "syncpoints" { "syncpoints_1" { "1" "1.118" } } "override_priority" "false" } } "prestart_stack" //replaces null.wav { "sync_track_syncpoints" { "operator" "track_queue" "syncpoint_list" "syncpoints_1" } } "start_stack" { "get_debug_printing_opvar" { "operator" "get_opvar_float" "opvar" "debug_print_music" } "**************TRANSITION TO DEATH MUSIC STARTED**************" { "execute_once" "false" "input_execute" "@get_debug_printing_opvar.output" "operator" "util_print_float" "input" "1.0" } "limit_sound_laning" { "operator" "sys_stop_entries" "input_max_entries" "0.000000" "match_entity" "false" "match_substring" "true" "match_entry" ".music.laning" } "limit_sound_battle" { "operator" "sys_stop_entries" "input_max_entries" "0.000000" "match_entity" "false" "match_substring" "true" "match_entry" ".music.battle" //We allow no instances of battle when the death stinger knells } "stop_main_track" { "operator" "track_stop" "track_name" "main" } // from .dead "import_stack" "dota_start_music_type_tracker" "add_music_value" { "input2" "16" //Dead } "get_debug_printing_opvar" { "operator" "get_opvar_float" "opvar" "debug_print_music" } "**************DEATH MUSIC STARTED**************" { "execute_once" "false" "input_execute" "@get_debug_printing_opvar.output" "operator" "util_print_float" "input" "1.0" } } "update_stack" { "import_stack" "dota_update_death_music_track_update" "update_track" { "stop_channel_on_track" "true" } "volume_fade_out" { "input_max" "4" } "block_entry_time_calc" { "operator" "math_float" "apply" "add" "input1" "0.2" "input2" "@elapsed_time.output_sound_elapsed" } "block_entries" { "operator" "sys_block_entries" "input_active" "1.0" "input_duration" "@block_entry_time_calc.output" //in seconds, you can use "@get_random.output" for a random blocking period "match_substring" "true" "match_entry" ".music.killed" //The sound entry to use "match_channel" "false" "match_entity" "false" } } "stop_stack" { "import_stack" "dota_stop_music_type_tracker" "remove_music_value" { "input2" "16" //Dead, this values is pushed with the death stinger. } "get_debug_printing_opvar" { "operator" "get_opvar_float" "opvar" "debug_print_music" } "**************DEATH MUSIC KILLED**************" { "execute_once" "false" "input_execute" "@get_debug_printing_opvar.output" "operator" "util_print_float" "input" "1.0" } } } } "valve_dota_001.music.ganked_sml" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "music/valve_dota_001/music/ganked_sml_01.mp3" "operator_stacks" { "update_stack" { "import_stack" "dota_update_default_ganked_music" "remap_gank_opvar_value" { "input_X1" "0.0" "input_Y1" "0.0" "input_X2" "0.30" "input_Y2" "0.25" "input_X3" "0.4" "input_Y3" "0.6" "input_X4" "0.55" "input_Y4" "1.0" } } } } "valve_dota_001.music.ganked_med" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "music/valve_dota_001/music/ganked_med_01.mp3" "operator_stacks" { "update_stack" { "import_stack" "dota_update_default_ganked_music" "remap_gank_opvar_value" { "input_X1" "0.55" "input_Y1" "0.25" "input_X2" "0.65" "input_Y2" "0.5" "input_X3" "0.7" "input_Y3" "0.7" "input_X4" "0.8" "input_Y4" "1.0" } } } } "valve_dota_001.music.ganked_lg" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "music/valve_dota_001/music/ganked_lg_01.mp3" "operator_stacks" { "update_stack" { "import_stack" "dota_update_default_ganked_music" "remap_gank_opvar_value" { "input_X1" "0.8" "input_Y1" "0.25" "input_X2" "0.9" "input_Y2" "0.5" "input_X3" "1.0" "input_Y3" "1.0" "input_X4" "1.0" "input_Y4" "1.0" } } } }вот. может я после уже что-то менял и забыл.
Ничего, что ему 11 лет назад было 23?Apes123 сказал(а):↑ты вообще адекватный? я знаю кто такой дедмаус это раз, то что его треки крутят во всех клубах отношения к конкретно этому паку никакого не имеет, а пак полное говно. Я по фестивалям ездил еще когда дедмаус пешком под стол ходил (специально для тугих, имелось в виду что его тогда вообще не было еще на сцене), если что.Нажмите, чтобы раскрыть...
https://drive.google.com/open?id=0B_WrM9zhoUgFNEgwd2t1VE5Mdzg установка: скинуть в steam/steamapps/common/dota 2 beta/ с заменой папки dota в параметрах запуска написать -enable_addons
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Купил почти сразу как появился, считаю вполне годной альтернативой стандартной музыке, однако мюзик паку от LP я бы обрадовался больше. Ссыль на комплект музыки из дотана от дохломыши я оставлю здесь:kikim сказал(а):↑Deadmau5 dieback music pack в доте что думаете? Вроде неплохо.Нажмите, чтобы раскрыть...
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