When the game was just announced - I spent enough money to promote their community on a popular Russian site. Contests, advertising and more - all of it was worth the money. In the end, it was all for nothing. Time, money, nerves. I lost 90% of my previous audience because everyone just stopped playing Artifact and left the community. I had nothing to post , because even in the official Twitter last post - in December (!) ( not counting the letter in March). How the fuck could you hope that this would actually work? I'm not talking about the moments of the game, I'm talking about the information boycott. WHY? At the same time - I like the game even in this form. I was curious. Probably the game will be redesigned, and may even be successful. But there is a good Russian saying: A spoon is dear when lunch time is near. I can only imagine how much money and time was spent on this larger resources. But it doesn't make me feel any better. And yet I'm still waiting for Artifact 2.0. Maybe I'm an idiot?(sorry for my bad English)
Если вкратце, то чувак вложил в создание российского комьюнити Артифакта много сил и денег, а Габен положил на игру и этого человека свой жирный игнор. В конце автор риторически спрашивает: "я идиот?" И извиняется за плохой английский.
Хотелось бы узнать поподробнее про эту историю, чтобы поддержать парня морально. О какой группе идет речь? Кто стоял у истоков развития Российского комьюнити Артифакта? Жалко пацана