Reworked Items
These items tended to have mismatched stats and effects, and we aim to address that here.
Guardian Angel - EXPERIMENTAL Guardian Angel is now positioned as an AD/Armor item, with the intention of making its unique effect less attractive to tanks and its build path more attractive to its intended users. Although its build path looks pleasant, we aim to ship it such that it is not very efficient from a gold efficiency and slot efficiency perspective, so that it's not a default third-ish purchase for AD champions. Cost:
2400g (875g upgrade) Build Path:
Pickaxe, Long Sword, Cloth Armor
Effects:
+40 Attack Damage
+30 Armor
Unique Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
Banshee's Veil - EXPERIMENTAL
Banshee's Veil has had its stats swapped with Abyssal Scepter, aiming to put both items' unique effects on stat lines that feel more appropriate to them. Wanting to verify that this item doesn't become the dominant rush item for mid lane especially, though rushing should be acceptable in some cases if it is a situational decision based on champion/matchup. Cost:
2900g (845g upgrade) Build Path:
Fiendish Codex, Negatron Cloak, Amplifying Tome Effects:
+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction
Unique Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 44-8 seconds based on level.
Abyssal Scepter - EXPERIMENTAL
Abyssal Scepter has had its stats swapped with Banshee's Veil. This should be a more appealing unique effect for tanks, and it helps to round out the decisions players make around Magic Resist itemization. Cost:
2800g (880g upgrade) Build Path:
Spectre's Cowl, Negatron Cloak Effects:
+300 Health
+70 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction
Unique Passive: Nearby enemy champions take 10% more magic damage.
Doran's Shield Cost:400g
Effects:
+80 Health
Passive: Restores 6 Health every 5 seconds.
Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
Unique Passive: Regain an additional 20 Health over 10 seconds after taking damage from an enemy champion.
Changed Items
These changes tend to be about making items slightly more about their resists and less about Health (with the goal of them being less generally effective on their own) or about sharpening their unique effects
Sunfire Cape
Health reduced 500 >>> 425
Armor increased 50 >>> 60
Burn damage reduced 25+1/lvl >>> 7+2/lvl
Bonus damage to minions and monsters increased 50% >>> 100%
Cinderhulk (all versions)
Now also deals 100% bonus damage to minions (already does vs. monsters)
Dead Man's Plate
Health reduced 500 >>> 425
Armor increased 50 >>> 60
No longer deals bonus damage on basic attacks unless at max stacks
Basic attacks while not at max stacks now reduce stack count by 15 (instead of clearing them)
Maximum stack generation per second increased 12.5 >>> 20
Randuin's Omen
Health reduced 500 >>> 425
Crit Damage reduction removed
Cost reduced 2900g >>> 2600g
Slow duration reduced 4 >>> 2
Slow Percent increased 35% >>> 55%
Warmog's Armor
Max Health Threshold reduced 3000 >>> 2750
Warmog's Heart Regneration increased 3%/sec >>> 5%/sec
Now only goes on a 2sec cooldown when damaged by minions and monsters (still 8 from champions/turrets)
Spirit Visage
Health reduced 500 >>> 425
Magic Resist increased 55 >>> 65