Q: Don’t you think you should make a lot of changes to the gameplay? (by Robert)
A: Significant changes would not necessarily make it a better game. There are countless features we are building around the game that will make the experience a much better one. The gameplay itself, though, has always evolved step by step, and it will continue with that methodology. We consider this a long term project, in the same way DotA has always been. We want to provide a quality experience and not just change for the sake of change. You’ll naturally see additions and improvements to the game as time passes, but it would be a natural progression aimed at improving the game for the players and not for other arbitrary reasons. Valve and I strongly believe that the player focused development process the game has gone through is what will allow us to continue making the best decisions with regards to where we spend our development time.
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случайно наткнулся на это интервью, и мне стало интересно, а в первой доте, в которую я не играл(почти) айсфрог тоже делал упор на киберспорт?
нужна помощь тру олдов короче.
P.S. офк можете зарофлить с "We want to provide a quality experience and not just change for the sake of change"
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нет, киберспорта толком не было.
Пару чемпов в год, катали на стабильной карте. Новые фиксы выходили раз в 1 месяц. Глобальные обновы раз в 3-5 месяцев.
Героев добавляли по 2-5 за раз. Бывало.
Вообще есть желание вернуться в доту 1, она будет работать после выхода ремастера WC3.
Это две разные игры.