cpu_level "0"
// Lowest setting for max fps
dota_ambient_creatures_pop 1;
r_rootlod 2
mat_reducefillrate 1
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_shadowrendertotexture 0
mat_colorcorrection 0
mat_trilinear 0
mat_hdr_level 0
allow_clientside_entities 0;
dota_allow_clientside_entities 0;
dota_allow_clientside_particles 0;
dota_use_animated_inventory_icons 0;
cl_particle_sim_fallback_threshold_ms 3;
rope_collide 0;
rope_subdiv 1;
rope_smooth 0;
rope_averagelight 0;
rope_rendersolid 0;
r_ropetranslucent 0;
cl_ragdoll_limit 10;
enable_boneflex 0;
flex_smooth 0;
r_PhysPropStaticLighting 1;
mat_colcorrection_disableentities 1;
r_deferred_specular 0;
cl_retire_low_priority_lights 1;
r_dota_normal_maps 0;
r_texturefilteringquality 0;
cloth_update 0;
cloth_step 0;
cloth_simulate 0;
cl_show_splashes 0;
dota_hud_reduced_flash 1;
dota_disable_unit_ring 1;
dota_cheap_water "1"
r_deferred_height_fog "0"
r_deferred_simple_light "0"
r_rainparticledensity "0"
// Density of Particle Rain (0 - 1)
dota_screen_shake "0"
// Disable/Enable screen shake
r_drawmodeldecals "0"
r_decals "0"
ragdoll_sleepaftertime "0"
props_break_max_pieces "0"
// Maximum prop breakable piece count
mp_usehwmmodels "-1"
// Enable the use of the hw morph models. mat_clipz "0"
mat_disable_bloom "1"
mat_colcorrection_disableentities "1"
mat_dof_enabled "0"
mat_scope_fancy "0"
r_propsmaxdist "800"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforcereflectentities "0"
m_customaccel "0"
snd_mute_losefocus "0"
cl_updaterate "128"
cl_cmdrate "128"
cl_interp "0"
cl_interp_ratio "1"
cl_smooth "0"
cl_smoothtime "0.01"
clientport "27009"
clientportany "0"
cl_lagcompensation "1"
cl_timeout "5"
cl_resend "1.5"
net_queued_packet_thread "0"
net_maxcleartime 0.01
net_maxfragments "1200"
net_maxroutable "1200"
fow_client_visibility 0
cl_forcepreload 1
sv_forcepreload 1
cl_threaded_bone_setup "1"
cl_threaded_init "1"
dota_health_per_vertical_marker 250/350/450/625
dota_health_marker_major_alpha "255" // Opacity major healthbar divider
dota_health_marker_minor_alpha "128" // Opacity minor healthbar divider
dota_hud_healthbar_number "1" // Health number above the lifebar on
dota_screen_shake "0"
// Screen shake on certain spell effects
dota_disable_range_finder "0"
// Visual spell range indicator activated
dota_minimap_misclick_time "0"
// Threshold delay to accept minimap clicks
dota_player_multipler_orders "1"
// Control all units with CTRL click
dota_player_units_auto_attack "0"
// Hero autoattack disabled
dota_camera_disable_zoom "1" // Disables mousewheel zoom
dota_unit_fly_bonus_height "150"
// Flying height of air units
dota_always_show_player_names "0" // Always show player names
bind b "dota_item_execute 5
dota_topbar_buyback_time 35
cl_dota_alt_unit_movetodirection 1
dota_unit_allow_moveto_direction 1
bindtoggle "c" "dota_camera_lock"
dota_camera_hold_select_to_follow 1
bind 7 chatwheel_say 57
bind "home" "disconnect"
// disconnect from the game
dota_health_hurt_decay_time_max 0.01
dota_health_hurt_decay_time_min 0.02
dota_health_hurt_delay "0"
dota_pain_decay 0
dota_pain_factor 0
dota_pain_multiplier 0
dota_pain_fade_rate 0
dota_sf_game_end_delay 0
dota_embers "1"
engine_no_focus_sleep "0"
mat_forcehardwaresync "1"
mat_levelflush "1"
mat_vsync "0"
dota_minimap_hero_size 900
dota_minimap_creep_scale 3
dota_enemy_color_r 0.89
dota_enemy_color_g 0.73
dota_enemy_color_b 0.75
dota_neutral_color_r 0.79
dota_neutral_color_g 0.63
dota_neutral_color_b 0.04
dota_friendly_color_r 0.16
dota_friendly_color_g 0.8
dota_friendly_color_b 0.35
dota_minimap_always_draw_hero_icons 0
dota_minimap_rune_size 1000
dota_camera_alternate 2