mat_queue_mode 2;
mat_forcehardwaresync 1;
r_texture_stream_mip_bias 1;
r_texturefilteringquality 0;
allow_clientside_entities 0;
dota_allow_clientside_entities 0;
dota_allow_clientside_particles 0;
cl_particle_fallback_base 4;
cl_particle_fallback_multiplier 1;
cl_particle_sim_fallback_threshold_ms 3;
r_texture_stream_mip_bias 2;
engine_experimental_drop_frame_ticks 1;
engine_no_focus_sleep 0;
dota_embers 0;
mat_picmip 2;
r_rootlod 2;
r_lod 0;
snd_async_fullyasync 1;
r_threaded_shadow_clip 1;
cl_threaded_bone_setup 0;
r_queued_decals 0;
r_queued_ropes 1;
r_queued_post_processing 0;
cl_threaded_particles 1;
cl_threaded_bone_setup 1;
cl_threaded_init 1;
r_queued_decals 1;
r_queued_post_processing 1;
r_flashlightdepthtexture 0;
r_shadowrendertotexture 0;
net_maxcleartime 0;
net_compressvoice 1;
r_light_flickering_enabled 0;
r_dota_enabled_3d_skybox_postprocess 0;
r_dota_render_2d_skybox 0;
r_dota_render_3d_skybox 0;
mat_clipz 0;
cl_retire_low_priority_lights 1;
mat_compressedtextures 1;
mat_phong 0;
mat_fastnobump 1;
mat_bumpmap 0;
mat_fastspecular 1;
mat_specular 0;
rope_smooth 0;
rope_collide 0;
rope_subdiv 1;
rope_averagelight 0;
rope_rendersolid 0;
r_ropetranslucent 0;
cl_ragdoll_limit 10;
enable_boneflex false;
flex_smooth 0;
r_PhysPropStaticLighting 1;
mat_colcorrection_disableentities 1;
cloth_update 0;
fog_enable 0;
fast_fogvolume 1;
r_forcewaterleaf 1;
r_renderoverlayfragment 0;
props_break_max_pieces 0;
cl_phys_props_enable 0;
cl_smooth false;
cl_smoothtime 0;
cl_interp_ratio 1;
cl_interp 0;
rate 786432;